Author Topic: Blockland Physics: Editable Rigid Body Objects  (Read 3591 times)

Yeah, it's really too bad how horrible vehicle physics and collision are in Torque. It'd be really nice if Badspot could include those two classes in the Blockland build; it'd give Blockland a lot more flexibility. However, I'm not looking to do anything too complex (at least not at the moment), so the current physics capabilities should be all that I need.

Also, you have officially won the prize for being the first person to discuss this topic seriously without any form of provocation from other users! A cookie for you, good sir.  :cookie:

Let me break this down for you

first taboo got a little information wrong, there are 3 developers that work on Blockland. Badspot, Kompressor and Rotondo.
Ok, the entire first HALF of my idea is possible, because it is already implemented in the game by Badspot himself. Take the ball, for example. It is technically a vehicle; however, it is in no way rideable, and cannot move on its own. This is what I mean when I said I'd like to add "physics" to the game. I'm not really adding anything new, simply taking what exists and modifying it.
let me correct this statement for you
"Ok, the entire idea is only possible if the 3 people who work on Blockland do it, because it would require engine changes. The ball isn't ridable because there are no sit points. This is what I mean when I said I'd like to add physics to the game. I'm not really adding anything new, simply taking what exists and modifying it"

for anyone who doesn't get what hes trying to say

He wants to use nonmountable vehicles to make objects (like chairs, maybe blocks?, tables, trees, you get it).
so heres what I suggest you do
make a vehicle that looks exactly like a 2x4 Brick and make it non mountable. Then you can do cool things like bricks that damage you. Could be neat.

oh once again you have no idea what your talking about. "Rigid Body Objects" is not even close to the right term.
« Last Edit: December 13, 2012, 04:38:31 PM by Brian Smithers »

Why don't they upgrade to t3d

Why don't they upgrade to t3d
NGH
Reality check:  I worked for garage games for a year.  Kompressor was the Torque technologies director for like 5 years.  We both think "upgrading" to Torque3D is a bad idea. 


oh once again you have no idea what your talking about. "Rigid Body Objects" is not even close to the right term.
Actually, that is the right term. This is not only a real-life term, but one used in video games. There are even a couple of Torque classes (links thanks to Jetz) where they are called "Rigid Shapes (Bodies)". I'd appreciate it if you'd stop acting like I know nothing; I may not know everything, but far from nothing at all.

Thank you, however, for re-explaining what I was trying to say to those who weren't able to understand. :)


you clearly know nothing lol

[size= ]TABOO PRESENTS[/size]
[size=45pt ]LET'S PLAY[/size]
[size=30pt ]stuffTY BLOCKLAND REQUESTS[/size]

-lots of red ink-
I feel bad for your students if that's how you grade your English papers.

If I get your idea right:
1. Hax in mininuke
2. Blow up a massive building with stuff-ton of bricks
3. destroyed bricks > vehicles
4. lagg
Otherwise the idea is pretty cool, but please
please
keep Gmod out of Blockland
as taboo said, I want this to be a building game, not one full of floating and rusty crap. No offense Gmod

If I get your idea right:
1. Hax in mininuke - NO.
2. Blow up a massive building with stuff-ton of bricks - NO.
3. destroyed bricks > vehicles - NO.
4. lagg - and definitely NO.
Otherwise the idea is pretty cool, but please
please
keep Gmod out of Blockland
as taboo said, I want this to be a building game, not one full of floating and rusty crap. No offense Gmod

For the last time people (do you just not read any of the replies?), I'M NOT TRYING TO "BRING" GMOD INTO BLOCKLAND. I just want a few (few = 3 or 4 IRL) SPECIFIC features from the game that happen to e exist in most sandbox games.

Read, people, READ. It helps.

you clearly know nothing lol

And you clearly keep saying the same thing over and over.

Look, a couple people who do know what they're talking about have already backed me up on this. So please, discuss and be helpful, or just leave.

And you clearly keep saying the same thing over and over.

Look, a couple people who do know what they're talking about have already backed me up on this. So please, discuss and be helpful, or just leave.
The only thing even close to this weird idea you'll ever get is vehicles that behave like the ball and can be thrown around with the grav gun.

Fine by me; that's mostly what I want anyway. The only other thing I'd even consider trying to add to this is editable/changeable datablocks, which is already possible. So tell me, why does everyone keep acting like I'm some sort of idiot when I'm really not suggesting anything unreasonable in the first place?

I seriously don't get some people's logic.