Author Topic: Game Reviewers that need a lot more attention  (Read 776 times)

Yeah I can see why you'd think that, but I'm genuinely just trying not to derail the thread.

I can prove that I'm not just trying to start arguments, because I've claimed in the past that game journalism was ridiculous and presented my reasons.
Game journalism is basically journalism for any other medium, so as long as movie journalism is accepted so should game journalism, as they usually look at many of the same aspects.

Game journalism is basically journalism for any other medium, so as long as movie journalism is accepted so should game journalism, as they usually look at many of the same aspects.
Nah, there's some distinct differences.

For one, if you wanted the most accurate way to decide whether you'll enjoy a game, you can look up gameplay footage on youtube.

However,  you can't just look up the entire movie on youtube.

So with film media, movie reviews are as good as it gets (although still inaccurate for the same reasons I think game journalism is inaccurate). But with videogames, you can always get a highly accurate idea of whether you'd like a game or not simply by watching gameplay footage. That's why I think game journalism is obsolete.

Not true, games, like movies, books, and other forms of media, are dynamic. Watching a video of a guy playing two minutes of the game will not give you a true feel of what the game is like, only a first impression. Reading a review of the game will, if the review is written well, give you an opinion on the game, key facts such as graphical integrity, settings, mechanical stability, ect, all without ruining the game's plot.

Reading a review of the game will, if the review is written well, give you an opinion on the game, key facts such as graphical integrity, settings, mechanical stability, ect, all without ruining the game's plot.
That's another thing though, composite scores of videogame quality are unreliable because people have different personal tastes. What if the author likes graphical integrity over mechanical stability, while the reader likes settings instead?

Also, what if the game has no plot?