Author Topic: Scaling to blockland, what measurment seems most fit for real to stud?  (Read 898 times)

This is the time when we over think how would something from real life go into blockland?
 
Finding somethings length is easy if you use the measurement 1 brick or .5 torque units equals 1  foot. Now if your going up this measurement makes less sence since a brick in height is .6 torque units .1 units over the supposed foot. If you count a brick going up as 1 foot anyways this scales a player to being 4 feet 8 inchs while the standard human is 6 feet.

Thats why I count a brick in length and in height of half a meter. This makes a person 6 feet tall and also sets it so large objects can be replicated on a smaller scale. Thats how I convert stuff, post how you convert things to blockland.

Here's something that might help. They are both exactly the same height, orthographic projection. It's a generic male mesh from MakeHuman.

Blockheads are really wide.
« Last Edit: January 04, 2013, 01:02:40 PM by Demian »

Here's something that might help. They are both exactly the same height, orthographic projection. It's a generic male mesh from MakeHuman.
http://img836.imageshack.us/img836/4792/comparisonl.png
Blockheads are really wide.
Going by that, the width of one stud seems to equal ~ 7 inches

Brick tool is the size of a Wii U gamepad.

Thats cool.