Author Topic: Saving VCE brick variables  (Read 965 times)

I know there is an add-on for VCE that saves player and client variables but I need something to save brick/minigame/any other variables.

Iirc VCE nowadays has a built in saving event for all var types


Checked, the default VCE does only have saving for client/player objects.

It may auto-save the brick variables, I find it hard to believe there isn't a way to save the brick/minigame variables.

If you really can't then I support this

It may auto-save the brick variables, I find it hard to believe there isn't a way to save the brick/minigame variables.
it doesn't, from what i've seen in the past at least

Checked, the default VCE does only have saving for client/player objects.

It may auto-save the brick variables, I find it hard to believe there isn't a way to save the brick/minigame variables.

If you really can't then I support this
There is no auto-saving
Best bet is to use the save variables under the OnVariableUpdate callback for client / player variables.

Shouldn't making this be just as simple as copypasting the client/player var saver and changing some things to make it save brick and other variables? Same idea: save the variables into a text file.

I know there is an add-on for VCE that saves player and client variables
Which is broken.