Author Topic: Player events  (Read 913 times)

Events to make the PLAYER rendering, colliding, and ray casting, so if your colliding is turned off you can go thru all bricks. and if a non colliding player runs into a non colliding wall he can touch it. so think of colliding as fazes

"Colliding" objects are on faze 1
"Non-Colliding" objects are on faze 0
Objects can only touch objects on the same faze

Classic "you can only invisible things when your invisible as well" situation

kinda like (and this is in C idk C#)

If (Playercolliding == FALSE && Brickcolliding == TRUE)
{
   /*Function for making player move thru brick*/
}
If (Playercolliding == FALSE && Brickcolliding == FALSE)
{
   /*Function for making brick solid for that player only*/
}
« Last Edit: February 08, 2013, 08:17:00 PM by Yin Yang »

The game simply does not work this way, sadly. This would not be easy to accomplish.

I think some of this might be possible, because a corpse doesnt have collision yet, it is still a player.
The rendering is just hiding nodes
Raycasting might be impossible
Collision might have a chance

Mis-read what you wrote, Making bricks no-collide for only one player might not be possible
« Last Edit: February 09, 2013, 12:36:12 AM by MARBLE MAN »