Author Topic: New Point Light Brightness Fix  (Read 1014 times)

The Point Light Brightness Fix was a user-made patch for people running Blockland on Minimum Shaders or higher. The problem was that upon setting your shaders to Minimum, or anything higher - every light attached to a brick became ridiculously bright. It would completely wash everything out.

But upon turning shaders off, lights would be back to normal. They would light the area they are supposed to, without washing everything out. The user-made patch by Tammy fixed this problem, so people running Blockland on Minimum Shaders or higher could plant lights wherever they needed, without the build being overly-bright.

But since one revision, the common.glsl file hasn't been used, and there is a new file and code that controls lights. The Point Light Brightness Fix by Tammy is now useless, and we are stuck with super-bright lights.

I'm surprised there isn't a default patch for this already, or another custom-made one. We need it badly. It'd be fantastic if someone could remake the patch, or if Badspot could find some time to implement a fix himself.

That's odd, as I don't experience lights being a problem on my end.

Can you give an example due to my curiosity?

That's odd, as I don't experience lights being a problem on my end.

Can you give an example due to my curiosity?

We really need someone that knows how to use the shaders, and make some cool visual modifications.

I remember this being a huge problem on the Operation Infiltration server. The hallways were always either blindingly bright or pitch black

We really need someone that knows how to use the shaders, and make some cool visual modifications.
Yeah. That'd be great.

http://i47.tinypic.com/2vvm9zt.png

Basically what's going on here is that with no shaders, lights illuminate the area they should and it looks nice. The second shaders are enabled, they become overly bright and wash out the area being lit. What the old user-made patch did was it used some sort of algorithm to dim the lights to a normal level - where "normal" is the lights in non-shader mode.

I wish it could be server sided..
If it were remade, what are the odds of that happening?

That'd be nice, but the thing is with the old patch - it was client sided because it used an edited version of the shader files - which are client sided. I'm not sure how it would be done so it would be server sided.

The only way for everyone to have it is if Badspot implements a fix himself.

Badspot probably hasn't received enough complaints (In the form of "Help me!" topics) about this issue.

There isn't exactly a bug report in this game.  Only the Help section.

I guess you could send him a PM and see if he answers.

The other day when he was on his server I could have asked him, but I feel like the guy just wants to play his own game once and a while without being bombarded with questions. I'll shoot him a PM, hopefully it get put on the "To-Do List" or something.

EDIT: Alright, done.
« Last Edit: January 29, 2013, 10:31:14 PM by Awdax »

I'm sorry, but I have to bump this.

The problem is that you need to set the radius correctly now, because it started affecting the light when shaders came out.

I've seen Badspot mention that. There are two options here, this is recreated - but in result lights that don't use the default 15 will be messed up. Or, people edit their light add-ons and fix the radius themselves.

Now that this has been brought up, it does seem better to just edit the radius - which makes me wonder why Badspot didn't edit the radius for the default lights if he knew they would be used and drastically effect the lighting.

When the radius value isn't being used, what is? Like, there has to be a radius value equal to the effect of when they're off and that value isn't being used.