Author Topic: Paralyze Playertype  (Read 2553 times)

there is one built into slayer..
Yes, this prevents activating and everything like that.

Yes, this prevents activating and everything like that.

-yeah, but the way it works now makes the player retain momentum sliding the last direction they were going before they could not move.
So if they were walking one way and they had their playertype changed the player could not move but would continue sliding.

I need something that will actually stop all movement not just disable it.

Bump.

I still need this made.
Can anyone help?

I'll give it another bump.

If I make an output event that does just this, would that cover the issue? Or do you require that it be a playertype?

If I make an output event that does just this, would that cover the issue? Or do you require that it be a playertype?

Anything that I can call through events that disables and stops all player movement/click using aside from looking around.

So yes. An output event would be perfect.