My shaders seem to failing. I'm not sure how to post my console log without spamming the crap out of this thread, but I ran a trace and I'm pretty sure this is my error. I just don't really know what it means.
--Log--
Entering optionsDlg::setShaderQuality(optionsDlg, 0)
Entering optionsDlg::UpdateAvailableShaders(optionsDlg)
Leaving optionsDlg::UpdateAvailableShaders() - return 1
optionsDlg::setShaderQuality reloading shaders...
Checking for shader shadow support:
- Enabled via $Shader::Enabled? NO
- ARB_shader_objects? YES
- ARB_shading_language_100? YES
- EXT_texture_array? YES
- EXT_texture3D? YES
- glTexImage3D? YES
- EXT_framebuffer_object? YES
- ARB_shadow? YES
- OpenGL Version? 3.0.0 - Build 8.15.10.2342
- GLSL Language Version? 1.30 - Intel Build 8.15.10.2342
o Shaders are INACTIVE
Skipping shader shadow initialization.
Regenerating Shadow Map FBOs...
Leaving optionsDlg::setShaderQuality() - return
Entering optionsDlg::setShaderQuality(optionsDlg, 3)
Entering optionsDlg::UpdateAvailableShaders(optionsDlg)
Leaving optionsDlg::UpdateAvailableShaders() - return 1
optionsDlg::setShaderQuality reloading shaders...
Checking for shader shadow support:
- Enabled via $Shader::Enabled? YES
- ARB_shader_objects? YES
- ARB_shading_language_100? YES
- EXT_texture_array? YES
- EXT_texture3D? YES
- glTexImage3D? YES
- EXT_framebuffer_object? YES
- ARB_shadow? YES
- OpenGL Version? 3.0.0 - Build 8.15.10.2342
- GLSL Language Version? 1.30 - Intel Build 8.15.10.2342
o Shaders are ACTIVE
Regenerating Shadow Map FBOs...
ERROR: regenerateShadowMapFBOs (3): GL_INVALID_VALUE (1281) - disabling shaders
Creating shader program from shaders/renderCsm_vert.glsl and shaders/renderCsm_frag.glsl...
Compile failed on shaders/renderCsm_vert.glsl:
ERROR: 0:2: '' : extension 'GL_EXT_texture_array' is not supported
WARNING: 0:3: extension 'GL_EXT_texture_array' is not supported
ERROR: renderCsm_prog shader compilation failed, disabling shaders
Regenerating Shadow Map FBOs...
Leaving optionsDlg::setShaderQuality() - return
Entering optionsDlg::setShaderQuality(optionsDlg, 6)
Entering optionsDlg::UpdateAvailableShaders(optionsDlg)
Leaving optionsDlg::UpdateAvailableShaders() - return 1
optionsDlg::setShaderQuality reloading shaders...
Checking for shader shadow support:
- Enabled via $Shader::Enabled? YES
- ARB_shader_objects? YES
- ARB_shading_language_100? YES
- EXT_texture_array? YES
- EXT_texture3D? YES
- glTexImage3D? YES
- EXT_framebuffer_object? YES
- ARB_shadow? YES
- OpenGL Version? 3.0.0 - Build 8.15.10.2342
- GLSL Language Version? 1.30 - Intel Build 8.15.10.2342
o Shaders are ACTIVE
Regenerating Shadow Map FBOs...
ERROR: regenerateShadowMapFBOs (3): GL_INVALID_VALUE (1281) - disabling shaders
Creating shader program from shaders/renderCsm_vert.glsl and shaders/renderCsm_frag.glsl...
Compile failed on shaders/renderCsm_vert.glsl:
ERROR: 0:2: '' : extension 'GL_EXT_texture_array' is not supported
WARNING: 0:3: extension 'GL_EXT_texture_array' is not supported
ERROR: renderCsm_prog shader compilation failed, disabling shaders
Regenerating Shadow Map FBOs...
Leaving optionsDlg::setShaderQuality() - return
--Log--