Author Topic: Shaders failing and shutting off on server start up  (Read 835 times)

My shaders seem to failing. I'm not sure how to post my console log without spamming the crap out of this thread, but I ran a trace and I'm pretty sure this is my error. I just don't really know what it means.

--Log--
Entering optionsDlg::setShaderQuality(optionsDlg, 0)
   Entering optionsDlg::UpdateAvailableShaders(optionsDlg)
   Leaving optionsDlg::UpdateAvailableShaders() - return 1
   optionsDlg::setShaderQuality reloading shaders...
   
   Checking for shader shadow support:
      - Enabled via $Shader::Enabled? NO
      - ARB_shader_objects?           YES
      - ARB_shading_language_100?     YES
      - EXT_texture_array?            YES
      - EXT_texture3D?                YES
      - glTexImage3D?                 YES
      - EXT_framebuffer_object?       YES
      - ARB_shadow?                   YES
      - OpenGL Version?               3.0.0 - Build 8.15.10.2342
      - GLSL Language Version?        1.30  - Intel Build 8.15.10.2342
      o Shaders are                   INACTIVE
   
   Skipping shader shadow initialization.
   Regenerating Shadow Map FBOs...
Leaving optionsDlg::setShaderQuality() - return
Entering optionsDlg::setShaderQuality(optionsDlg, 3)
   Entering optionsDlg::UpdateAvailableShaders(optionsDlg)
   Leaving optionsDlg::UpdateAvailableShaders() - return 1
   optionsDlg::setShaderQuality reloading shaders...
   
   Checking for shader shadow support:
      - Enabled via $Shader::Enabled? YES
      - ARB_shader_objects?           YES
      - ARB_shading_language_100?     YES
      - EXT_texture_array?            YES
      - EXT_texture3D?                YES
      - glTexImage3D?                 YES
      - EXT_framebuffer_object?       YES
      - ARB_shadow?                   YES
      - OpenGL Version?               3.0.0 - Build 8.15.10.2342
      - GLSL Language Version?        1.30  - Intel Build 8.15.10.2342
      o Shaders are                   ACTIVE
   
   Regenerating Shadow Map FBOs...
   ERROR: regenerateShadowMapFBOs (3): GL_INVALID_VALUE (1281) - disabling shaders
   Creating shader program from shaders/renderCsm_vert.glsl and shaders/renderCsm_frag.glsl...
   Compile failed on shaders/renderCsm_vert.glsl:
ERROR: 0:2: '' :  extension 'GL_EXT_texture_array' is not supported
WARNING: 0:3: extension 'GL_EXT_texture_array' is not supported



   ERROR: renderCsm_prog shader compilation failed, disabling shaders
   Regenerating Shadow Map FBOs...
Leaving optionsDlg::setShaderQuality() - return
Entering optionsDlg::setShaderQuality(optionsDlg, 6)
   Entering optionsDlg::UpdateAvailableShaders(optionsDlg)
   Leaving optionsDlg::UpdateAvailableShaders() - return 1
   optionsDlg::setShaderQuality reloading shaders...
   
   Checking for shader shadow support:
      - Enabled via $Shader::Enabled? YES
      - ARB_shader_objects?           YES
      - ARB_shading_language_100?     YES
      - EXT_texture_array?            YES
      - EXT_texture3D?                YES
      - glTexImage3D?                 YES
      - EXT_framebuffer_object?       YES
      - ARB_shadow?                   YES
      - OpenGL Version?               3.0.0 - Build 8.15.10.2342
      - GLSL Language Version?        1.30  - Intel Build 8.15.10.2342
      o Shaders are                   ACTIVE
   
   Regenerating Shadow Map FBOs...
   ERROR: regenerateShadowMapFBOs (3): GL_INVALID_VALUE (1281) - disabling shaders
   Creating shader program from shaders/renderCsm_vert.glsl and shaders/renderCsm_frag.glsl...
   Compile failed on shaders/renderCsm_vert.glsl:
ERROR: 0:2: '' :  extension 'GL_EXT_texture_array' is not supported
WARNING: 0:3: extension 'GL_EXT_texture_array' is not supported



   ERROR: renderCsm_prog shader compilation failed, disabling shaders
   Regenerating Shadow Map FBOs...
Leaving optionsDlg::setShaderQuality() - return

--Log--

You are running on an Intel HD Graphics Controller provided with your processor. There is no way to run these shaders on this hardware yet.

I was afriad of an answer like this. That totally blows. Oh well. No shaders make for higher performance. Not a total loss. Thanks.

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