Author Topic: VoxelFarm Engine - Procedurally-generated voxel-based engine  (Read 951 times)

I think the video really speaks for itself.

http://www.youtube.com/watch?v=DyybDmt_3_s

More on the Dev's blog:

http://procworld.blogspot.com/
« Last Edit: March 01, 2013, 12:19:15 PM by dkamm65 »


mincraf clon!1

These posts made in jest are just as stupid as the actual thing.
« Last Edit: March 01, 2013, 12:56:49 PM by dkamm65 »

These posts made in jest are just as stupid the actual thing.

I couldn't agree more.

EDIT: I don't know much of this kind of stuff, but it looks promising.
« Last Edit: March 01, 2013, 12:59:33 PM by cooldawson3 »

Pretty fantastic looking. Has anything made anything tri-based?

Looks awesome. I'll have to add to the projects I follow.

Love the scenery within the engine.
It looks nothing like Mienkrap, and just because it's voxel and terrain based doesn't mean that "UGM IT'S A COPY OF MINECRAFT1111".

It looks nothing like Mienkrap

Then why do you feel the need to bring minecraft up?

I'm serious, it's like saying Skyrim looks nothing like TF2. Like, why even compare them in the first place? I mean, sure it has voxels, but so do a lot of other games.

I'm really tired right not so none of that probably made any sense, sorry.

Then why do you feel the need to bring minecraft up?

I'm serious, it's like saying Skyrim looks nothing like TF2. Like, why even compare them in the first place? I mean, sure it has voxels, but so do a lot of other games.

I'm really tired right not so none of that probably made any sense, sorry.

Well, it is a voxel-based building game from what I can tell. That's the same core of game, right?

It's almost exactly like blockscape, except tons better

It's almost exactly like blockscape, except tons better
It looks nothing like Blockscape.

It looks nothing like Blockscape.
That would be the "tons better" part. As far as gameplay goes, it's almost the exact same thing. Voxel based terrain, with the ability to change the size of your stylus and cut into non-square terrain. It's not triangulated like blockscape though, it looks a lot better imo

That would be the "tons better" part. As far as gameplay goes, it's almost the exact same thing. Voxel based terrain, with the ability to change the size of your stylus and cut into non-square terrain. It's not triangulated like blockscape though, it looks a lot better imo
Oh, I didn't know you could change the cube size on Blockscape. Although VoxelFarm has much more realistic looking terrain shapes and seems to support complex shapes like realistic looking trees and billboards.