Author Topic: Does Slayer Conflict with maxTools?  (Read 633 times)

I'm using the code below
Code: [Select]
datablock PlayerData(PlayerStalker : PlayerStandardArmor)
{
//totally not stolen from Gamemode_zombie
cameramaxdist = 6;
cameraVerticalOffset = 1;
cameraHorizontalOffset = 0.8;
cameraTilt = 0.2;
maxfreelookangle = 1;

minJetEnergy = 0;
jetEnergyDrain = 0;
canJet = 0;

uiName = "S.T.A.L.K.E.R. Player";
showEnergyBar = false;

maxTools = 12;
maxWeapons = 12;
};
(12 is as much as I could fit in 1366x768)

Anyway, when I use this in slayer, it just resets back to 5 slots.  Does Slayer muck with maxTools?  And if so, is there a way around it?

Edit: Screw it, it's a bad idea to have that many tools anyway.
« Last Edit: March 09, 2013, 11:15:02 AM by brickybob »

I use 7-slot playertypes with Slayer all the time, so no it doesn't. What exactly gets reset back to 5 slots?

Did you use the Support for the slots?

Did you use the Support for the slots?
this is what I was thinking

There's a piece of code in the 7 slot player that makes all the slots show up in the GUI.
Without it, the player still has all the slots, but can't see them

Did you use the Support for the slots?
I got this after I edited the thread, the problem is fixed now and I just forgot to lock this thread.