Author Topic: Oculus Rift support.  (Read 4361 times)

anyways anyone have opinions on how the oculus rift could be implemented in blockland
http://lmgtfy.com/?q=oculus+rift+faq

software section

http://lmgtfy.com/?q=oculus+rift+faq

software section
is it possible to integrate those features in the torquescript engine however? i heard about users trying to implement stereoscopic 3d but failing, but is it theoretically possible? would torquescript be able to support the rift's motion tracking? because i have no loving idea how game engines work, just wondering if it is possible in torquescript

we should start a fundraiser with a goal of 300 bucks so badspot can buy a developer kit

what a ridiculous idea.


why do you think so?

not only did badspot say that blockland would never come to consoles, but the idea of playing blockland on...well, this, it's just weird.

not only did badspot say that blockland would never come to consoles, but the idea of playing blockland on...well, this, it's just weird.
oculus rift is not a console. it is more of a monitor, it runs off a pc.

i guess it would be weird though

oculus rift is not a console. it is more of a monitor, it runs off a pc.

well, he said something like that it would never get ported to anything else, i think. because multiple people have suggested blockland for ipad and things like that.

well, he said something like that it would never get ported to anything else, i think. because multiple people have suggested blockland for ipad and things like that.
well, according to their faq, the only thing you need to do is add stereoscopic 3d and motion tracking to your game, and nothing else, so no porting required

i do realize this is probably not going to happen, but just a suggestion