Author Topic: [Request] Baked shadows for deathmatches  (Read 2330 times)

Pretty sure baked shadows wont make players affected by shadows though.

Pretty sure baked shadows wont make players affected by shadows though.
honestly doesn't matter

Yes, let's take a system optimized for real time rendering, then bake it!  This wouldn't even work, cascaded shadow maps render several shadow maps based on your position.

Yes, let's take a system optimized for real time rendering, then bake it!  This wouldn't even work, cascaded shadow maps render several shadow maps based on your position.
except what i'm asking for here is BAKED shadows that you can bake at any time in game and cancel rendering shadow maps up to 16 times. I am not asking for the current shadows to be able to be baked at will. Not only will this give better performance for servers such as speedkart servers and deathmatches it also introduces shadows as a game mechanic.

No, not as a game mechanic, because baked shadows only affect objects that wont ever be changed. This is why only interiors and terrain had shadows.
You can't even use 'baking shadows into bricks in minigames like speedkart' because if any brick is fakekilled or changes color, it will need to update shadows.

No, not as a game mechanic, because baked shadows only affect objects that wont ever be changed. This is why only interiors and terrain had shadows.
You can't even use 'baking shadows into bricks in minigames like speedkart' because if any brick is fakekilled or changes color, it will need to update shadows.
then disable brick damage? You can have shadows as a GAME MECHANIC if they're baked. as they are now you cannot because some people can't run them. Baked shadows that do not need rerendering on the fly constantly, most people will be able to run them.

i dont know if you guys noticed but I haven't the foggiest about what i'm going on about. this topic is very poorly constructed but the request still stands. this would be a really cool feature to have.

It's a huge feature that applies to only rare occasions of the game.

And I don't just mean brick damage, because you also have to consider events.

Opening doors. Chests. Things going from transparent to non trans and vice versa. Bricks disappearing. The entire fact that bricks also have to ghost as the client approaches them, which also causes bricks to appear.

To get what you want, you'd have to disable any brick that changes datablocks (default doors and chest), a bunch of events and default functions and such, change the brick ghosting network structure, and so on, just to have baked shadows.

I'm not saying they would be bad to have, but it's no petty cost.