Author Topic: Event Quest  (Read 613 times)

My idea about event quest.

Jerkface's suggest.

An add-on with a GUI that acts like a notepad in-game that players can't manually edit.  The "notepad" quest log will come with events that act like so:

OnActivate -> Player/Client -> AddQuest - > _________ (here is a text box to input a quest title) ________ (and here is another input box that allows for a description)

The outputs could be simple, such as the AddQuest like above, and perhaps a "ToggleQuest" with On/Off switches so the text of the title in the "notepad" log journal is grey (if completed) or green/red/blue if the player has not completed the quest yet.

This would go well with many Roleplaying servers focused on gameplay and not chat.

My suggest.
Multiple Quest.
[Old lady want apple x3 for her apple pie]
[Collect 15 ore iron]
[Kill 7 Zombie]
[Sell rust sword]
[Buy horse]


If(Yin_Yang == smart)
{
          Event_Quest = badidea;
          If(furling == cool)
          {
               DontComment = True;
          }

          Else
          {
                  DontComment = False;
          }
}

Compiler error: Unknown Source.

oh... ok... guess I like it then...
« Last Edit: March 26, 2013, 11:03:53 PM by Yin Yang »


If(Yin_Yang == smart)
{
          Event_Quest = badidea;
          If(furling == cool)
          {
               DontComment = True;
          }

          Else
          {
                  DontComment = False;
          }
}

Compiler error: Unknown Source.

oh... ok... guess I like it then...
don't do this
it doesn't make you look cool

I don't think this would be a good idea, unless this is private

just use VCE

100% more customizable, and it already exists.

just use VCE

100% more customizable, and it already exists.