Author Topic: More bot Events...?  (Read 928 times)

It would be useful for some additional events for Bot_Hole


Bots defending there selves when a player/bot attacks it

Setting a bot to move to a certain place, or certain way

Bots that don't do nonsensical things when out of combat

A trigger for when bots see a player/bot


Anyone?

  
« Last Edit: April 16, 2013, 07:08:27 PM by Gman01 »

like, path finding? because, no.

like, path finding? because, no.
path finding is kind of basic but hard to do.
I'm not a scripter but I know you can use raycasting for pathfinding.

path finding is kind of basic but hard to do.
I'm not a scripter but I know you can use raycasting for pathfinding.
port released an AStar (path finding) algorithm

onBotKill
onBotKilled
onBotDamaged


Those three would be nice.

I'm looking more toward bots defending themselves and not doing things like emotes, using spray/abusing tools and weapons, bots fighting like an enemy AI, they did not give bots combat in any way wen we were introduced bot_holes.
« Last Edit: April 18, 2013, 03:32:54 PM by Gman01 »

Everything that you're asking for is already possible with the current events and was available from the get-go. You can event bots to disable spam/emotes and wandering, as well as to act as enemy NPCs in minigames. Try out the events a lil' more. Looking in the Development thread for the events roster may also help.

I needed an event to make a bot crouch and stay crouched while he moved