Author Topic: widely-broadcasted welcome messages  (Read 855 times)

For instance

You know how it says "Blahblah connected"
it should have an OnPlayerJoin event or something like that that broadcasts the welcome message

So "Blahblah connected" becomes "Blahblah has become <something humorous>"

Or maybe an RTB pref

events would get a bit haywire

For this we would have to overwrite the default function
And when we overwrite the default function, we can't be sure our function covers everything important that the original does

So we can't do this

For this we would have to overwrite the default function
And when we overwrite the default function, we can't be sure our function covers everything important that the original does

So we can't do this

Not necessarily; you could just edit the connection text with a simple RTB pref.

Not necessarily; you could just edit the connection text with a simple RTB pref.
No you can not.
The message is caused by the original function.
And to get rid of that small part, we have to rewrite the whole function.
And since we don't know what other important things the function does, we cannot do this

No you can not.
The message is caused by the original function.
And to get rid of that small part, we have to rewrite the whole function.
And since we don't know what other important things the function does, we cannot do this

and overwriting a default function gets a failbin...

okay lol

I don't know any scripting, but wouldn't it be possible to have something else trigger when the person enters, and it sends that to every other client?

and overwriting a default function gets a failbin...

okay lol
That's not the problem, the problem is that we can't be sure that we aren't breaking the game
I don't know any scripting, but wouldn't it be possible to have something else trigger when the person enters, and it sends that to every other client?
Then you would have two messages when a client joins

You can't specify that it isn't to be sent to the guy who just joined? Lame.

You can't specify that it isn't to be sent to the guy who just joined? Lame.
You can but you can't get rid of the
[name] connected.
message without rewriting the default function

Couldn't we just go the simpler route and create default ranks, that do the same things as regular players, don't display badges or anything?

Someone really needs to make an addon that lets you easily make ranks.

You can but you can't get rid of the
[name] connected.
message without rewriting the default function
Ooooh, I misunderstood the original request. My bad.

yes you can, zeblote

package the function called when people join AND messageAll.
then make messageall not run when the message is "so and so connected." RIGHT AFTER the person joins
then have it run the custom message

then you never rewrite the on join one, and you remove the message


problem solving bish

:O
That's a good idea