Author Topic: ROAD TRIP  (Read 899 times)


Server: Offline
Going online in Later today
Todays suggested playlist while playing: Imagine Dragons

Road trip is a server about a trip to a forest
In that trip, you will go through the days and nights in the city.
Once you arive at your destination, you must go and build a small hut, claim that for your home by typing /home, and keeping it for
a set of in-game days. After those days, the server is locked on the set of players currently on the server, and a judge (admin) chooses
the best house. But in order to have a judged house, you must be there. Meaning, the other players can, and will attempt to kill you.
If they do, you spectate the rest of the round.


Road trip is more focused on brains then brawn. Make events, set traps, trick others into thinking you are with them, anything to end their
life, and win the round. As you can spawn weapons, the only weapons that are enabled as an add-on are simple things, such as shovels and pickaxes.



Screenshots







RULES:
-No killing during the trip, only at the forest.
« Last Edit: May 26, 2013, 01:27:42 PM by Legoboss »


looks fun :)
Im hosting right now!
We need two more people

wait so its basically kind of like hunger games except you're building traps/houses and trying to kill others instead of just fanning out and finding equipment

and then so people don't camp have an admin judge how good a house is or something.

wait so its basically kind of like hunger games except you're building traps/houses and trying to kill others instead of just fanning out and finding equipment

and then so people don't camp have an admin judge how good a house is or something.
Yeah

Holy stuff
I want to join

make it so that wrenches are hard to find and you only start out with a melee weapon, hammer, and wand.

honestly though i don't see how players can't just up and spawn a vehicle/op weapon/bots and do stuff. Unless if you make it so that the traps are not event-based, but i don't see how that can be.

this sounds extremely fun and i want to see how a session goes.

how long are daycycles in the game?


make it so that wrenches are hard to find and you only start out with a melee weapon, hammer, and wand. Good idea

honestly though i don't see how players can't just up and spawn a vehicle/op weapon/bots and do stuff. - I don't have many weapons enabled, only things like shovels and dynamite.

this sounds extremely fun and i want to see how a session goes.

how long are daycycles in the game? - I can't decide between 5000 and 4000.

I love the traps aspect to it, this kind of game needs to be done more often.

JVS traps or event-based?

I love the traps aspect to it, this kind of game needs to be done more often.

JVS traps or event-based?
Even if it was jvs it would still be events based
But its events based

i think quasi-jvs would be a better option to go: have players have access to specific bricks like wires and buttons that activate said wires (relay based), so players can make basic traps without a wrench. with a wrench, things can get pretty dang op, with spam projecties, relay loops, etc etc.

not sure if you can create said quasi-jvs trap system though.

Looks and sounds interesting

Looks cool
btw, where'd you get those bricks shown here?