Author Topic: reduce damage event  (Read 309 times)

an event that reduces the damage of a player & stacks!

for instance :

onactivate > player > reduce_damage > [ 5% ]

the damage would only be reduced as long as the player is alive

once the player dies and respawns, the damage absorber would be 0%

damage should stack : if a player activates a brick that grants 5% damage reduction while having a 5% damage reduction already, they should then have a 10% damage reduction!

this sounds like a nice idea