quick and lethal combat : weapons are MEANT to slay a foe are they not? no turn based actions, no stat based battles; just you, your skill, and your trusty pixel sword!!
weapon material matters? not on my watch! its about how experienced you are with the weapon : a battle honed war lord with a bronze sword can end the life of a rookie with a steel sword easily.
wh-
roguelikes are skill because of the turn based actions. it's time management, not hack n slash. and combat is quick and lethal anyway because everything either one shots you or is one shotted BY you
weapon material is usually a benchmark for progression. a battle honed warlord WITH A STEEL SWORD is shorthand for 'this guy will murder your stuff, so get better' versus a rookie with a bronze sword who is obviously less of a threat
on-topic: a REALLY self-aware zombie game that takes the genre and points and laughs at it while still generally being a good game and having a sense of humor behind 'ha ha zombies aren't they funny?'
like most of the humor could be generated not by the zombies themselves but the reaction of the world TO the zombies. like, in a post-apocalyptic environment, how do you fight zombies efficiently and without losing supplies? guns use ammo, melee weapons break
THE ANSWER: FIST OF THE ZOMBIE STAR