Author Topic: Bls to blb converter (sorta)  (Read 2606 times)

Isnt there a way to make all the textures into one. Then when the model is exported the texture would fit the model and not be stretched? So it would be one mesh or whatever and it wouldn't lag as much as multiple bricks. Also I have no knowledge on this kind of stuff.

Wouldn't colors need to be put in their own BLB?  Also, what about color and shape fx and events?  It would screw with a lot of stuff.

Wouldn't colors need to be put in their own BLB?  Also, what about color and shape fx and events?  It would screw with a lot of stuff.

I think that fx and events wouldn't be in the build. It would just be a giant brick that you can go into.

I think that fx and events wouldn't be in the build. It would just be a giant brick that you can go into.
You can't go into it, you can only have max 10 collision cuboids

Wouldn't colors need to be put in their own BLB?  Also, what about color and shape fx and events?  It would screw with a lot of stuff.
A blb file can contain color information so you could save the colors too. It can also contain additive/substractive colors so that you can even re-color it and the colors stay relative - kinda like the darker parts on some JVS doors

Even if I can't go into the building it would be fine. I want to make large city and possibly a gta game mode.