Author Topic: 2D style minigame mode?  (Read 2525 times)

Would it be possible to do a 2D style minigame mode?

Like maplestory.




http://www.blockland.us/smf/index.php?topic=22646.0
you can edit that for a 2D style player by editing these vuales:

Code: [Select]
cameramaxdist = 23; //how far away the camra is
cameramindist = 0; //how close the camra can be
cameraOffset = 0; //camra offset
cameraTilt = 359.6; //the camra tilt

ps. dont bump the topic

What bump this topic?
:cookieMonster:


I been trying for about 10 mins and i can't get it the right way >.>
(although i did get upside down, that was fun)


Can somebody tell me what to put?

*tails fails
« Last Edit: October 14, 2007, 03:35:12 PM by tails »




What bump this topic?
:cookieMonster:


I been trying for about 10 mins and i can't get it the right way >.>
(although i did get upside down, that was fun)


Can somebody tell me what to put?

*tails fails

the topic i linked
upside down view... bet that was fun!!

What bump this topic?
:cookieMonster:


I been trying for about 10 mins and i can't get it the right way >.>
(although i did get upside down, that was fun)


Can somebody tell me what to put?

*tails fails

Tried setting it to 180 ?

Aww cameraRotation = ???; ain't working :(

I was hoping i coulda rotated the camera, is there any way to do that?

You would have to disable strafing and turning as well to make it work.

Aww cameraRotation = ???; ain't working :(

I was hoping i coulda rotated the camera, is there any way to do that?

*Ctrl F's Torque Scirpt Guide*
looks like theres no command to set the horizontal position and the horizontal rotation
:/

You would have to disable strafing and turning as well to make it work.

strafing can be fix by building a level with a wall on the sides, turning... hmm.... moght be able to do that but idk

What bump this topic?
:cookieMonster:


I been trying for about 10 mins and i can't get it the right way >.>
(although i did get upside down, that was fun)


Can somebody tell me what to put?

*tails fails

Tried setting it to 180 ?
fail

Aren't strafing and turning just methods of the Player?  You should be able to package the methods out.  Eliminate strafing altogether and make it so that if you try to turn, it just flips you 180 degrees.

I think those methods are included in the engine. No methods for it exist in the player, and the moveforwards(); etc functions just set $mv[stuff] which sends packets to the server. ("Walk", "Fire Slot 0", etc)