Author Topic: is it possible to parent a animation bone to an animation bone  (Read 2197 times)

I need to know if in blender if you can parent a bone named "rotorspin" to a bone named "toggle rotors" and parent that to detail 32 i need to know for my osprey and if not please explain how i can do it thnx



For the parent animation, animate both bones. Then, overwrite the child animation for rotorspin with the new animation.

Select your armature and go to edit mode. When you press A both bones should be selected. (Yellow outline)

Select bone "rotorspin" and go to the editing tab. (Square with 4 dots) In the Armature Bones panel on the right side of "child of" click the drop-down list and select "toggle rotors".

Go back to object mode and select your armature. (Magenta/Pink outline) Press N and type "detail32" (Not detail 32.) into the "Par:" box.

Select your armature and go to edit mode. When you press A both bones should be selected. (Yellow outline)

Select bone "rotorspin" and go to the editing tab. (Square with 4 dots) In the Armature Bones panel on the right side of "child of" click the drop-down list and select "toggle rotors".

Go back to object mode and select your armature. (Magenta/Pink outline) Press N and type "detail32" (Not detail 32.) into the "Par:" box.
I need to have it where the rotor spins on one without the engine and then engine and rotor. Turn at the same time will this work?

I need to have it where the rotor spins on one without the engine and then engine and rotor. Turn at the same time will this work?
You never mentioned anything about an engine before. So you have rotors that you want to spin on their own. Then you want an engine and the rotors to spin together at the same time?

You never mentioned anything about an engine before. So you have rotors that you want to spin on their own. Then you want an engine and the rotors to spin together at the same time?
the rotors connect to the engine and they are a seprate mesh i need the rotorst spin and then if the client wants the osprey to the rotors wih the engine will turn upward so yes basicly srry i didnt mention that

I have hard time understanding your post. Is this the vehicle in question? http://forum.blockland.us/index.php?topic=238646.0

Can you list all your bones and animations, and describe what the animations do? I don't understand how the engines and rotors are related and how you want them to move.

I have hard time understanding your post. Is this the vehicle in question? http://forum.blockland.us/index.php?topic=238646.0

Can you list all your bones and animations, and describe what the animations do? I don't understand how the engines and rotors are related and how you want them to move.

Rotorspin "makes both blades spin"
Enginetoggledown "makes the engine and the blades turn to a airplane like state"
Enginetoggleup "makes the engine and blades turn to a helicopter like state"


Bones

Rrotor
Lrotor
Engine toggles
 
And no thats heeds osprey mine is entirley mine


Rotorspin "makes both blades spin"
Enginetoggledown "makes the engine and the blades turn to a airplane like state"
Enginetoggleup "makes the engine and blades turn to a helicopter like state"

Bones

Rrotor
Lrotor
Engine toggles
Oh I see what you mean now. What I said in my earlier post will work if your model is correctly assigned to the bones.

Oh I see what you mean now. What I said in my earlier post will work if your model is correctly assigned to the bones.
mr demain i love u donke i had no idea it was even possible