Author Topic: Output Event - set2DCamera  (Read 8004 times)

Any chance for this to be attached to a playertype?
You could use it with a gamemode input, can't you?


Well shoot, they said this wasn't possible.

Now i can make a mario server :D

Well shoot, they said this wasn't possible.

From what I understand this is more of a workaround.

What is commonly said to be very difficult/impossible to do, is rotating the camera for the playertype and locking it. This is like the default camera events, but instead it focuses on a player from a specific view (the side) and locks it.

Again, what in the world is with the pitch angles...  That's like saying 2tau.

Now we need to make it so the player can only move forward or backwards, and look forward and backwards.

Platformers.