I think it's:on (whatever) > target (whatever) > ifVariable > "<var:cl:blid>" == "(your ID)"ifVariableTrue > target (whatever) > (what you want it to do when the ID was what you specified)ifVariableFalse >target (whatever) > (what you want it to do when the ID was not)I wouldn't say to do thatmight as well provide some knowledge when it's relevant
And use Ifvalue, not Ifvariable.
I don't think it matters here
Do RetroCheck - ifBlid == BlocklandID instead of ifValue - <var:cl:bl_id>. It is easier.ifVariable is checking the "self" or "client" or "player" or whatever you set it to.
registerSpecialVar(GameConnection,"bl_id","%this.bl_id");registerSpecialVar(GameConnection,"name","%this.getPlayerName()");
<var:cl:name><var:cl:bl_id>