Something more than
*smacks tree*
Oh, I leveled up tree smacking, now I can smack trees faster, and maybe even smack a higher level tree!
Skills are the funnest part of an RPG
Leveling skills is
a part of an RPG
The funnest part is
using those skills in some sort of gameplay. This is the part I still have yet to see a Blockland RPG do
wellI think people focus on what skills there's going to be, and how to level them, and then find a way to tie gameplay in to those skills, when I think it should be the other way around: develop a solid game mode, then tie leveling skills into it