Author Topic: Super Smash Brothers type damage system  (Read 3525 times)

I'll try this out really soon. Thanks guys.

Ninjaedit: Whoops. You meant the other kind of packaging.
Well, here's how to package it:
Make a ZIP file and call it something like Script_SSB_Damage.zip
Copy the code port made and save it as server.cs and put it in the zip
make a description.txt, write

Sigh....
I know how to roughly package it, but it wont do me any good unless I know how to implement it into the game correctly.

Gotta love how Port makes unpackaged codes and gives them to people who have no idea what they mean or how to use them.

I suppose its proof of concept even though I have no idea what its telling me, however now we'd need somebody else with a knowledge of coding to come in and package it..

Jeez. Not like it's incedibly easy to package something. Just download Notepad++ and copy-paste the code in it.

Sigh....
I know how to roughly package it, but it wont do me any good unless I know how to implement it into the game correctly-
-and I don't...

But heeey, if it's that incredibly easy, why don't you just package it up and run it all willy nilly!?
« Last Edit: September 15, 2013, 09:22:53 PM by Mr.Noßody »

-and I don't...

But heeey, if it's that incredibly easy, why don't you just package it up and run it all willy nilly!?
I was wondering this too


packaging is very easy
just put the code in a cs file named server and add a description.txt
put it in an appropriately named zip folder

packaging is very easy
just put the code in a cs file named server and add a description.txt
put it in an appropriately named zip folder
It doesn't even have to be a zip folder
It's not necessary unless you want to distribute it

Port saves the day again

There's a problem with this. You fly back WAY to much when you first get hurt.

Bump...
I packaged it as instructed (copied code into server.cs, added description.txt, compressed into zip) but in RTB it shows up as unpackaged and doesn't work in-game. Can anyone help?

packaging is very easy
just put the code in a cs file named server and add a description.txt
put it in an appropriately named zip folder
wait, I thought packaging code was writing a couple lines of code that would allow it to run in blockland-
Oh wait, that's only if you're using blockland's hard-coded stuff or something, sorry, it's been a while.

Can anyone help or send me a packaged script of this that works?