Author Topic: No More Room In Hell - A free realistic zombie survival game. 1.07.5 Patch!  (Read 7812 times)

Every 12 year old and his microphone plays this game now. I have to mute everyone now pretty much.
Well my mic died silently overnight a couple months ago for some odd reason so no need to worry about me.

Bump. I hope they add more zombie and character appearances, it gets a little strange when you see three zombie and survivor twins.


double post, sorry. still no updates but a patch might be coming soon with crawlers being added as well as some other small bug fixes. still unknown though.

There's a new patch for NMRiH, the 1.07.4 patch!

General:
  • Updated version number to 1.07.4
  • Added item_zippo (tap F to bring it out and use your attack key to light it, hold F to take it out if you have a flashlight in your inventory)
  • Fixed achievement detection for the third time (HL3 confirmed)
  • Fix viewmodel events firing after dying (spectators could use chainsaws after death)
  • Fixed First Aid Kid/Pills/Bandages showing incorrect weight values in Inventory Wheel
  • Fixed the ammo bug (if you haven't downloaded the hotfix for your server last thursday)
  • Properly added the Spanish/Russian/Italian localization files that we said were added in 1.07.3 but accidentally exempted them from the Steam update
  • Bumped up the nmo_cabin speedrun achievement requirement from 4 minutes to 5 minutes 30 seconds (due to the changes in the map)

Art and Sound:
  • Updated CZ858 firing sounds
  • Added boat sounds for the Coast Guard Cutter
  • Tweaked the Baseball Bat quick swing animation so that it won't hit the ground
  • Fixed a small visual glitch with the Wrench animation
  • Changed Glock 17's animation to current M9/1911 ones & corrected the size
  • Added Tritium illumination to M9 and made the 1911's sights brighter
  • Added new models under props/industrial
  • Added various new textures by grasn

nmo_cabin:
  • Finished new lighting pass.
  • Added new soundscape to cave.
  • Changed all objective keys to not collide with players.
  • Added a 2nd location for generator battery making it now randomized between 2 locations.
  • Added a key/lock to the boat dock shed.
  • Added a window to the side kitchen door so you can shoot out it to cover people re-connecting the telegraph.

nmo_broadway:
  • Players should not get stuck in fuel objective props any longer.

nmo_lakeside:
  • Added a new possible objective path
  • Fixed the rendering distance for some props (like the Chopper)
  • Added a ladder to the Satellite‎ dish objective
  • Fixed the "brush gaps" under certain doors
  • Added visual indicators to help players complete the Keypad objective
  • Added boat sounds to the Coast Guard Cutter

New patch for NMRiH, the 1.07.5 patch!

General:
  • Fixed Glock's slide going way too back,which was unrealistic and it resulted in showing missing faces.
  • Fixed the 1911's flashlight sprint randomly playing ironsighting animation at the start of the sprint.
  • Recoil changes to the M16A4 and SKS,as well added missing sprint sequences for the SKS.
  • Fixed some viewmodel animation jitter
  • Added various art props
  • sv_idle_autokick_enabled will no longer kick the host of a Local/Listen server
  • You can now unload your guns, currently uses the ammocheck animations for placeholder (U by default in Keyboard Options)
  • Moved infection and main menu music to FMOD
  • Hid close button on radial menu
  • Fixed molotov/flare gun crash

nmo_cabin:
  • Fixed the dock shed door from getting blocked by zombies
  • Moved the kitchen door objective glow to the lock. It solves a rendering sorting issue with the glow.
  • Added more lights
  • Added a few random molotov roostertails

nmo_northway:
  • Diner is remade, has new looks and different layout.
  • Market is remade, has new looks, is more lit and also has different layout.
  • Gunshop is remade, has new looks and different layout (is more open).
  • Pharmacy is somewhat remade too, has new looks, especially in the back room.
  • Underground garage has now one new small room added. It has medical-supply crate inside of it.
  • Replaced some prop_physics props with those same models recompiled to prop_static.
  • Added few props here and there in "construction/renovation area" to make it look bit more obvious.
  • Added glowsticks to both supply-drop targets. One has blue glow and another one has red glow.
  • Added small pile of burning corpses in the bathroom in the "construction/renovation area". This burning pile should be extinguished first to avoid damage while taking the medical-supply crate at the back end of the room.
  • Market storage room´s door works now so, that it can be only opened from the inside of the storage room.
  • Other (probably) minor stuff

nmo_toxteth:
  • Objective gascan and tnt now have debris flags
  • Extra car detail on street
  • New 2nd route at garden area
  • Removed power socket poking through the floor in the spawn house
  • Added some candles around certain areas and some very minor things

nmo_silence:
  • Added an additional pass of detail on the overall map
  • Fixed some god spots
  • Tweaked damages of the explosive traps from 256 to 512.
  • Added soundscapes to the map.

Suppose it's time for a minor bump.

so im p alright at this game now and its hard to get on a server full of other decent players. 90% of the time you get servers full of morons who barricade every door they see 20 times and then take everything they find even if they can use it (like pistol and shotgun ammo when their only weapon is a loving .22 rifle)