Author Topic: Newer LoadAddon  (Read 674 times)

/title

Since the LoadAddon by McTwist is forgeted up, can someone make a newer and better one?

I'll just describe it because I can't find the link

It's pretty much an system add-on that allows you to load add-ons in game. Though it was fail'd because it was buggy.

No flaming


Or, if possible, a gui that executes a console command similar to

Code: [Select]
exec("add-ons/[ADD-ON FILE NAME HERE]/server.cs");
i might make it

« Last Edit: December 23, 2013, 11:49:55 PM by Hawt »

What addon is that?

Can we have a link to the old one?

no, it doesn't work. ask someone else.

No flaming

okay seriously

also yeah, provide a link to the TOPIC at least so we can know what it is

err, I can't find it, so I'll explain.

It's pretty much an system add-on that allows you to load add-ons in game. Though it was fail'd because it was buggy.


go into console, type this:
Code: [Select]
exec ("file/path/goes/here.zip/server.cs");
and then

Code: [Select]
transmitDatablocks();
works like a charm, but weapon and event lists don't update instantly. to update event tables, i think you type /requesteventtables or something. not sure about weapon/vehicles list.

god damnit you edited OP. you bastard.

thank you, i just need a person willing to make a gui for it.

yeah i'm lazy

marble get your ass over here

how about stop being lazy since honestly it'd be easier than having to scroll through a bunch of files

it'd be less of a hassle

Loading an add-on during gameplay is not something that can be made to work reliably.  It may seem like it is working because the local host is more forgiving, but it will cause random crashes for remote clients.  It destabilizes the whole game because the engine is not meant to work this way.  Do not make or release things like this.

Sorry, not plausible.