Need this to try and make an inventory system less goofy. As usual, I tried to throw things together without actually knowing what I was doing as registerSpecialVar(Player,"itemAll","%this.tool[0].uiName","%this.tool[1].uiName","%this.tool[2].uiName","%this.tool[3].uiName","%this.tool[4].uiName","setItem",0,1,2,3,4); which of course didn't work. If anyone could just provide me with a working form of this, I'd probably suck their richard.
And I have indeed tried just stacking the built in itemX variable, but 5 of them at once is apparently too much for the game to handle, not to mention that it's just silly and overly complicated.