Author Topic: Bedroom model as a .DTS file  (Read 1890 times)

1. Place bedroom and collision meshes with Mission Editor
2. MissionCleanup.save("base/dump.cs");
3. Remove junk from the file and code it in
Oh, didn't even know that was a thing

How else would you spawn it? You can only spawn stuff by wrenching a brick or by using the Mission Editor

If it would use multiple models for the collision, how would you set it up? Spawn it in the mission editor, and carefully place each individual collision mesh?
*facepalm


Excuse me for not being a scripting genius :(
don't worry it's just zeblote bashing everyone he can, ignore him.

don't worry it's just zeblote bashing everyone he can, ignore him.
i'd bash lego for saying that, lol