1. Place bedroom and collision meshes with Mission Editor2. MissionCleanup.save("base/dump.cs");3. Remove junk from the file and code it in
How else would you spawn it? You can only spawn stuff by wrenching a brick or by using the Mission EditorIf it would use multiple models for the collision, how would you set it up? Spawn it in the mission editor, and carefully place each individual collision mesh?
*facepalm
Excuse me for not being a scripting genius :(
don't worry it's just zeblote bashing everyone he can, ignore him.