I recently saw
this thread and wondered if there were a better way to texture bricks, like for instance, the edge of a very large brick will have the texture stretched pretty far as compared to a smaller brick. Would it be feasible, more efficient, you name it, if you were to create different textures for the sides like such:
A0 | B0 | C0 | D0 |
A1 | B1 | C1 | D1 |
A2 | B2 | C2 | D2 |
A3 | B3 | C3 | D3 |
Not sure if blockland can flip or rotate images when applying the textures, but the idea is to either have 3 textures, one for A0, D0, D3, A3, one for B0 to C0, D1 to D2, D3 to B3, A3 to A2, and one for B1 to C1 to C2 to B2. If textures can't be modified before applying to the bricks, then edge, face and corner textures should be applied differently (9 textures).