i speak from experience when i say that ingame utilties (like computer database systems) in an rp are totally useless
wait wait, not done yet
i've played ss13 for a few years now and they have characters that run around on a space station
in that game they also have a very detailed health system, including medical records
one tiny problem
no one loving updates the medical records
it's horrible
it leaves it to like one guy who is one in five dozen rounds, and the stuff doesn't persist between rounds
however
blockland is not like that, it can have 'rounds' that last a lot longer, and... i dunno what else
however, you need an actual reason for this stuff to actually happen.
for that to happen, this script would need event and script based utility functions -
onActivate > Client > CheckDB [ Pilot's_License ] [ == ] [ Active ]
onDBCheckSuccess > Self > SpawnVehicle [ Stunt Plant ]
ta forgetin da now it forgetin works and is actually useful beyond "rp" that almost no one will use
take the event checks so you can make this database reflect changes ingame, and then have a REALLY loveY GUI
not like slayer lovey
i mean like IT LOOKS LIKE A COMPUTER OMG lovey - computer terminal for nerds, but a lovey gui for normal people
this mod could be good, but "just a db" isn't enough. just a db is pretty straightforward -
(code stuff)
based on settings on the computer, generate a default scriptobject
when a client joins, duplicate said scriptobject and attach to the player via reference
save clients state in text file
make a bunch of servercmds to modify the default and specific people
you're done with the base stuff
events are checks
gui would be difficult... but what if we did it in a browser?? a website the blockland server runs, allows a web interface to the "database"
those websites man, they can get REALLY loveY
yeah this went on too long, i've been writing stiff school papers and stuff so i had to break my return key again
oh and i would take this on if it werent for the fact that i really can't work on it