Poll

Which type of project would you prefer to join?

Group Project
Community Project

Author Topic: Community Builds/Projects Discussion Thread  (Read 1106 times)

After this post
v21 - "Even after the fall of the bedroom, we are brought together to work on things even better than before"
I started thinking about all the large, amazing projects we were suppose to supposedly see be made. It has been over a year and a half since we got shaders and people who claim they are being made are full of stuff since nothing has came around. That's why I think its a better time than ever to discuss community projects.



Builders

You have two ways to go about this. Either the team is preselected, this will be a "group project". Or the builders are people who just join the server and help out, this will be a "community project".

Group Project

pros
  • The builders know each other. So they wont be afraid if another member of the group wants to edit there bricks making working with each other easier.
  • The builders working together will develop a general theme so the build looks like one large build not a series of smaller separate ones.
cons
  • Since the group is limited less people will be on at a time making communication harder. Scheduling when people should come hardly ever works.
  • With limited builders the project will take longer to complete

Community Project

pros
  • Build is made quickly
  • A number of people are on at a time, communication between builders working next to each other is easier.
  • Friends working together normally get other people to join in, some big amazing things are put into the build this way.
cons
  • The build is clearly a bunch of smaller ones. The style changes quite quickly through out and is noticeable.
  • With there being builders of different skill levels, you have parts of it that are extremely low quality and seemed rushed.
  • Trust is an issue with the better builders wanting to stay away from the worse, makes it flow unevenly.

Standardly group projects work better, community projects have trouble being organized and the builds fail because of this. But the point of this topic is discussing community projects and getting them to work!



Organizing

Some people might notice and agree with the following point, others may not. A community build should have a admin on it at all times. The admin should act as a filter for taking the bad builds out and leaving in the good ones. A trend I have come to notice is that when an admin is on the server others come to the server. When there are no admins on no one will come or a lot of people won't join. One of the key things in getting a community build to work is communication between builders, so it is better when all of those builders are on at the same time. If a admin leaves the server they should password it when it closes in till another comes on and opens it or they come back. The people building at the time will all leave out of there freewill the second the admin leaves or finish what there building than leave. Either way no one can come in to spam the place and order is still there.


A simple way to force people to have the build organized is the lot system. In a lot system different color lots are placed down. A admin controls who is allowed to plant stuff on the lots with build trust. Examples of a lot system include

Bushido and Eksi's Collab City
Spo Kingdom

This is slightly more along the lines of a group project though since the admin gets to pick the people and its not blockheads coming in and freely making stuff. The system could work if the lots were planted under public but I have not really seen a server do that.

Another way to get people organized is if there is a certain builders everyone follows as an example. People will try to replicate this persons work and with this a theme is developed and building styles for the whole place look the same. This is more rare though since in community build servers the general population sucks.



Starting
This is the hardest part about a community project.

Ideal starting points would be making a topic in Suggestions & Requests or General Discussion asking for help. People will come willingly if you are a recognized member but the problem is for the more unrecognized members who get ignored. Also the topic needs to be constantly near the top of the list since if its not people will get bored of waiting for a response or constantly have to bump it and no one will look at the topic.

Trying to PM people to come help is not a good idea in my book since they will all come at different times and it becomes one of the problems that group projects have.

Contest style community projects are not as effective as they use to since everyone feels there entitled to a goddamn prize now. To actually get people to want to build for fun is a different matter all together.

Here are the some ways projects get popular

  • It is made by someone important
  • It is endorsed by someone important
  • It is considered a bad idea and everyone enters the topic just to say it sucks without anything constructive but it still becomes a popular topic. (this is the worse way fyi)

One of the key things in getting a project started is interest. People need to have interest in the idea to help want to make it. One of the problems though is that all the people who become interested can not help make it.



Problems

With everything above said the main problem is that all the builders who can make the builds are not willing to work on the builds. The second problem is that people who try to start projects are instantly shot down. Sure the topics lack layout but there not trying to make a topic there trying to gather people to help them. The last problem is trying to get your "team" on to work but only half of them show up and nothing gets made.




With all said I find this topic needed so we can actually come up with a way to get people into working on these community builds. It wouldn't be hard for the heads of the projects form a steam group for notifications on what is being done as well. Sorry for the topic not being well constructed and jumping around from point to point.
« Last Edit: February 16, 2014, 08:37:59 PM by Bester Bageler »

I feel like there needs to be more block party type servers where you extend a cbrown town(or something) and everyone has their unique section.

Sort of like Badspot's Block Party?

I'd really like to see people get together and make some cool builds/servers. The main difficulty, as stated many times in the OP, is actually doing it. The idea sounds real nice, but executing it is where most projects crash.

I'm actually currently looking for some builders for a server idea of mine. I've been speaking with LegoPepper and BP, and he's running it by his freinds, but nothing has come of it yet. Hopefully we can start the build soon. I have high hopes for it.

Another problem is finding someone to make the mod for it. I've contacted Port, but he hasn't replied. =/

I feel like there needs to be more block party type servers where you extend a cbrown town(or something) and everyone has their unique section.
This

I feel like there needs to be more block party type servers where you extend a cbrown town(or something) and everyone has their unique section.
I feel one of the problems with block party though is that there is notable change and it does not seem like one large build. I tried to create a block party server where the whole build was a giant interior like the bedroom but I am not sure if it would have ever worked since no one joined the 2 weeks it was up.

I thought this will be something like "Lets recreate Manhattan".
I still dont get what you want.

I thought this will be something like "Lets recreate Manhattan".
I still dont get what you want.
Discussion about starting and making community projects and trying to find a way to get making them to successfully work.

  A game mode needs at three people to make with two on building and one on coding. There are few people who code and build well which means a group is needed. What this thread is for is trying to find out ways for these people to get those groups so actual content can be developed. 

Its one thing to have a idea, its another to make it.

I feel one of the problems with block party though is that there is notable change and it does not seem like one large build. I tried to create a block party server where the whole build was a giant interior like the bedroom but I am not sure if it would have ever worked since no one joined the 2 weeks it was up.
I will join now if you started the server

Discussion about starting and making community projects and trying to find a way to get making them to successfully work.

  A game mode needs at three people to make with two on building and one on coding. There are few people who code and build well which means a group is needed. What this thread is for is trying to find out ways for these people to get those groups so actual content can be developed. 

Its one thing to have a idea, its another to make it.
What is coding needed for? Events?
I'm not quite sure what you want to say with coding

What is coding needed for? Events?
I'm not quite sure what you want to say with coding
Adding in gameplay effects like rampage, speed kart, x-mas present thing. What you can do with events are limited and what you do with them should be limited in my opinion.

Adding in gameplay effects like rampage, speed kart, x-mas present thing. What you can do with events are limited and what you do with them should be limited in my opinion.
Oh this thing. So some sort of making gamemodes

I personally prefer doing group projects, usually including an inner circle of well respected builders from a clan and then inviting others to join in on the production.
I rarely do community builds although I do let people apply to help for my projects.

Oh this thing. So some sort of making gamemodes
A game mode needs at three people to make with two on building and one on coding. There are few people who code and build well which means a group is needed. What this thread is for is trying to find out ways for these people to get those groups so actual content can be developed. 
The example was making game modes...