Author Topic: Blockland Development  (Read 3586 times)

Please don't be another bug fixing update, please don't be another bug fixing update

PLEASE DON'T BE BUG FIXING

There is no bugs from what I have seen.

Depending on what you mean.
« Last Edit: May 07, 2014, 09:12:05 PM by Ducky duck »



There is no bugs from what I have seen.

Yeah, I've only managed to accidentally crash entire servers with aircraft 5 times due to the physics in blockland.

There is no bugs from what I have seen.
Oh no. Vehicles are just supposed to be able to go through walls. Yeah players should totally jump up flat walls. I bet FX faces are supposed to be invisible behind transparency too!

Oh no. Vehicles are just supposed to be able to go through walls. Yeah players should totally jump up flat walls. I bet FX faces are supposed to be invisible behind transparency too!
those need to be fixed soon


vehicle physics
pracipitation that colides wih bricks
bricks that float in water?
RTB features made default?!?!
maps?
new default saves
structual integrity? (Like if hou were to destroy the base of a building, then the whole building would fall down. Like the fakekillwand did)

all these things would be nice for bug fixes and updates
« Last Edit: May 07, 2014, 09:27:56 PM by Starkiller »

vehicle physics

pracipitation that colides wih bricks

bricks that float in water?

RTB features made default?!?!

new default saves

structual integrity? (Like if hou were to destroy the base of a building, then the whole building would fall down. Like the fakekillwand did)

1. Probably.
2. Precipitation isnt projectiles, and may be a little more complex to manage.
3. I dont understand, unless you mean fake killed bricks.
4. Steam.
5. I think badspot had plans for that.
6. Just code one.

1. Probably.
2. Precipitation isnt projectiles, and may be a little more complex to manage.
3. I dont understand, unless you mean fake killed bricks.
4. Steam.
5. I think badspot had plans for that.
6. Just code one.
ya fake kill bricks that float in water. Also maps would be cool to have back. It wont happen

2. Precipitation isnt projectiles, and may be a little more complex to manage.
They already collide with things like physical zones (including those made by water bricks) and, also collided with terrains and interiors. I imagine performance would be affected if that included bricks, but, we already have varying settings for those kinds of things, why not add it for bricks?