Can someone make these?
onItemsLoaded // onItemsSaved - When items are loaded or saved anywhere at anytime in a server, an event is triggered
ifItemLoaded [Item] - Checks if a certain item has been loaded, this would be followed on the next line by one of the "onVariable" events
ifItemSaved [Item] - Checks if a certain item has been saved, this would, again, be followed by one of the "onVariable" events
Examples:
onItemsLoaded -> Self -> ifItemLoaded [Riot Shield]
onVariableTrue -> Player -> ChangeDataBlock [Slow Player]
When someone's items are loaded, it checks if a Riot Shield was loaded. If it was loaded, it changes that player to a slower playertype.
onItemsLoaded -> Self -> ifItemLoaded [NONE]
onVariableTrue -> Client -> Centerprint [You have no items to load!]
If no items are loaded the player gets a centerprint message telling him he has no items to load.
onItemsSaved -> Self -> ifItemSaved [Riot Shield]
onVariableTrue -> <NAMED BRICK> -> incrementPrintCount [1]
This would be a way to see which items are being saved more or less than others.
Tell me what you guys think. Suggest any other useful events you think of.