Total Members Voted: 5
OnPlayerEnterZone(or something like that) --> Player --> Kill
Why not use Zone Bricks?Code: [Select]OnPlayerEnterZone(or something like that) --> Player --> Killthat should work
I need a better way of killing people, bots, and destroying vehicles when they get too low other than placing a metric stuffton of evented zones.
Code: [Select]$Swol::Alt_VehicleDeath = 0;$Swol::Alt_MinigameOnly = 0;$Swol::Alt_Height = -40;$Swol::Alt_Enabled = 1;package swol_altitudeKill{ function gameConnection::createPlayer(%this,%pos) { parent::createPlayer(%this,%pos); %this.player.altCheckSched = %this.player.schedule(500,altitudeLoop); } function Player::altitudeLoop(%this) { cancel(%this.altCheckSched); if(!isObject(%this)) return; if(%this.noAltitudeDeath) return; if(isObject(%this.client) && $Swol::Alt_MinigameOnly) { if(!isObject(%this.client.minigame)) return; if(!%this.client.minigame.fallingDamage) return; } //%vehicle = %this.getObjectMount(); %z = getWord(%this.getPosition(),2); if(%z <= $Swol::Alt_Height) %this.kill(); %this.altCheckSched = %this.schedule(500,altitudeLoop); }};activatePackage(swol_altitudeKill);heres liek some code or soemthing
$Swol::Alt_VehicleDeath = 0;$Swol::Alt_MinigameOnly = 0;$Swol::Alt_Height = -40;$Swol::Alt_Enabled = 1;package swol_altitudeKill{ function gameConnection::createPlayer(%this,%pos) { parent::createPlayer(%this,%pos); %this.player.altCheckSched = %this.player.schedule(500,altitudeLoop); } function Player::altitudeLoop(%this) { cancel(%this.altCheckSched); if(!isObject(%this)) return; if(%this.noAltitudeDeath) return; if(isObject(%this.client) && $Swol::Alt_MinigameOnly) { if(!isObject(%this.client.minigame)) return; if(!%this.client.minigame.fallingDamage) return; } //%vehicle = %this.getObjectMount(); %z = getWord(%this.getPosition(),2); if(%z <= $Swol::Alt_Height) %this.kill(); %this.altCheckSched = %this.schedule(500,altitudeLoop); }};activatePackage(swol_altitudeKill);