Hello,
Me and my bro wants play BL by LAN. I've bought BL twice for that, but he can't play in my local game. The server is visible in local game list, but connecting and playing are ambitious. We've disabled firewall but still not works. :(
Anyone knows how to fix it? Thanks for any useful reply.
Greetings!
Maybe the console logs shows more about our problem:
*** CREATING MISSION
*** Stage 1 create
136 environmental resource files found
Regenerating file manifest
Got 1431 items in manifest, 0 files hashed
Can't post to master server in LAN game
Direct load Add-Ons/GameMode_Freebuild/save.bls, 3, , 2,
LOADING BRICKS: Add-Ons/GameMode_Freebuild/save.bls (ColorMethod 3)
Got connect request from IPX:00000000:000000000000:0
lan name = TheCrow
Connection established
Connected successfully, killing other pending connections
AUTHCHECK: TheCrow = LAN client -> LAN server, loading
CADD: 6094 local
+- bl_id = 999999
+- no auto admin
Can't post to master server in LAN game
*** New Mission
*** Phase 1: Download Datablocks & Targets
Received manifest and requested 1035 blobs. (396 duplicates removed)
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
- Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
- Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
- Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
- Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
- Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
- Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
- Request was for ''
Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL'
- Request was for ''
CDN Download finished
*** Phase 2: Download Ghost Objects
Got Connect challenge Request from 109.241.156.38:51934
Got connect request from 109.241.156.38:51934
lan name = SandMander
AUTHCHECK: SandMander = internet client -> LAN game, rejecting
*** Phase 3: Mission Lighting
Mission lighting done
Issuing Disconnect packet.
CDROP: 6103 109.241.156.38:51934
Can't post to master server in LAN game
TheCrow spawned.
Checking for shader shadow support:
- Enabled via $Shader::Enabled? YES
- ARB_shader_objects? YES
- ARB_shading_language_100? YES
- EXT_texture_array? YES
- EXT_texture3D? YES
- glTexImage3D? YES
- EXT_framebuffer_object? YES
- ARB_shadow? YES
- OpenGL Version? 4.4.0
- GLSL Language Version? 4.40 NVIDIA via Cg compiler
o Shaders are ACTIVE
\dev\Blockland\trunk\engine\bricks\octShadows.cpp:176 - GL Error: 1281 - GL_INVALID_VALUE
Regenerating Shadow Map FBOs...
Creating shader program from shaders/Minimum_vert.glsl and shaders/Minimum_frag.glsl...
Creating GLSL program...
Attaching shaders...
Linking GLSL program...
Window reactivating...
Window reactivating...
==>trace(1);
Console trace is on.
Leaving ConsoleEntry::eval() - return
Entering pingMatchMakerLoop()
Leaving pingMatchMakerLoop() - return 201
Entering onServerInfoQuery()
Leaving onServerInfoQuery() - return Doing Ok
Got Connect challenge Request from 109.241.156.38:51934
Entering GameConnection::onConnectRequest(7471, 109.241.156.38:51934, SandMander, SandMander, , , )
Got connect request from 109.241.156.38:51934
lan name = SandMander
Leaving GameConnection::onConnectRequest() - return
Entering GameConnection::onConnect(7471)
Entering messageClient(7471, 11, , )
Leaving messageClient() - return
Entering GameConnection::authCheck(7471)
AUTHCHECK: SandMander = internet client -> LAN game, rejecting
Leaving GameConnection::authCheck() - return
Leaving GameConnection::onConnect() - return
Issuing Disconnect packet.
Entering [BotHolePackage]GameConnection::onDrop(7471, )
Entering [sportBallsPackage]GameConnection::onDrop(7471, )
Entering GameConnection::onDrop(7471, )
Entering GameConnection::onClientLeaveGame(7471)
Entering serverCmdStopTalking(7471)
Leaving serverCmdStopTalking() - return 7471
Leaving GameConnection::onClientLeaveGame() - return 7471
Entering removeFromServerGuidList()
Leaving removeFromServerGuidList() - return 0
Entering messageAllExcept(7471, -1, 88, 103, SandMander)
Entering messageClient(6094, 88, 103, SandMander, , , , , , , , , , , , )
Leaving messageClient() - return
Leaving messageAllExcept() - return 7471
CDROP: 7471 109.241.156.38:51934
Entering WebCom_PostServer()
Can't post to master server in LAN game
Leaving WebCom_PostServer() - return
Leaving GameConnection::onDrop() - return
Leaving [sportBallsPackage]GameConnection::onDrop() - return
Leaving [BotHolePackage]GameConnection::onDrop() - return
Entering clientCmdServerMessage(88 , 103 SandMander has left the game., SandMander)
Entering defaultMessageCallback(88 , 103 SandMander has left the game., SandMander, , , , , , , , , )
Entering onServerMessage(SandMander has left the game.)
Entering newChatHud_AddLine(SandMander has left the game.)
Entering censorString(SandMander has left the game.)
Leaving censorString() - return SandMander has left the game.
Entering NewChatSO::addLine(6096, SandMander has left the game.)
Entering NewChatSO::displayLatest(6096)
Entering newMessageHud::updatePosition(newMessageHud)
Leaving newMessageHud::updatePosition() - return
Entering newChatHud_UpdateScrollDownIndicator()
Entering newChatHud_UpdateIndicatorPosition()
Leaving newChatHud_UpdateIndicatorPosition() - return
Leaving newChatHud_UpdateScrollDownIndicator() - return
Leaving NewChatSO::displayLatest() - return
Leaving NewChatSO::addLine() - return
Entering newMessageHud::updatePosition(newMessageHud)
Leaving newMessageHud::updatePosition() - return
Entering newChatHud_UpdateScrollDownIndicator()
Entering newChatHud_UpdateIndicatorPosition()
Leaving newChatHud_UpdateIndicatorPosition() - return
Leaving newChatHud_UpdateScrollDownIndicator() - return
Leaving newChatHud_AddLine() - return
Leaving onServerMessage() - return
Leaving defaultMessageCallback() - return
Leaving clientCmdServerMessage() - return
Entering secureClientCmd_ClientDrop(SandMander, 7471)
Leaving secureClientCmd_ClientDrop() - return
Entering NewChatSO::displayLatest(6096)
Entering newMessageHud::updatePosition(newMessageHud)
Leaving newMessageHud::updatePosition() - return
Entering newChatHud_UpdateScrollDownIndicator()
Entering newChatHud_UpdateIndicatorPosition()
Leaving newChatHud_UpdateIndicatorPosition() - return
Leaving newChatHud_UpdateScrollDownIndicator() - return
Leaving NewChatSO::displayLatest() - return
Entering NewChatSO::displayLatest(6096)
Entering newMessageHud::updatePosition(newMessageHud)
Leaving newMessageHud::updatePosition() - return
Entering newChatHud_UpdateScrollDownIndicator()
Entering newChatHud_UpdateIndicatorPosition()
Leaving newChatHud_UpdateIndicatorPosition() - return
Leaving newChatHud_UpdateScrollDownIndicator() - return
Leaving NewChatSO::displayLatest() - return
Entering NewChatSO::displayLatest(6096)
Entering newMessageHud::updatePosition(newMessageHud)
Leaving newMessageHud::updatePosition() - return
Entering newChatHud_UpdateScrollDownIndicator()
Entering newChatHud_UpdateIndicatorPosition()
Leaving newChatHud_UpdateIndicatorPosition() - return
Leaving newChatHud_UpdateScrollDownIndicator() - return
Leaving NewChatSO::displayLatest() - return
Entering NewChatSO::displayLatest(6096)
Entering newMessageHud::updatePosition(newMessageHud)
Leaving newMessageHud::updatePosition() - return
Entering newChatHud_UpdateScrollDownIndicator()
Entering newChatHud_UpdateIndicatorPosition()
Leaving newChatHud_UpdateIndicatorPosition() - return
Leaving newChatHud_UpdateScrollDownIndicator() - return
Leaving NewChatSO::displayLatest() - return
Entering NewChatSO::displayLatest(6096)
Entering newMessageHud::updatePosition(newMessageHud)
Leaving newMessageHud::updatePosition() - return
Entering newChatHud_UpdateScrollDownIndicator()
Entering newChatHud_UpdateIndicatorPosition()
Leaving newChatHud_UpdateIndicatorPosition() - return
Leaving newChatHud_UpdateScrollDownIndicator() - return
Leaving NewChatSO::displayLatest() - return
Entering NewChatSO::displayLatest(6096)
Entering newMessageHud::updatePosition(newMessageHud)
Leaving newMessageHud::updatePosition() - return
Entering newChatHud_UpdateScrollDownIndicator()
Entering newChatHud_UpdateIndicatorPosition()
Leaving newChatHud_UpdateIndicatorPosition() - return
Leaving newChatHud_UpdateScrollDownIndicator() - return
Leaving NewChatSO::displayLatest() - return
Entering NewChatSO::displayLatest(6096)
Entering newMessageHud::updatePosition(newMessageHud)
Leaving newMessageHud::updatePosition() - return
Entering newChatHud_UpdateScrollDownIndicator()
Entering newChatHud_UpdateIndicatorPosition()
Leaving newChatHud_UpdateIndicatorPosition() - return
Leaving newChatHud_UpdateScrollDownIndicator() - return
Leaving NewChatSO::displayLatest() - return
Entering NewChatSO::displayLatest(6096)
Entering newMessageHud::updatePosition(newMessageHud)
Leaving newMessageHud::updatePosition() - return
Entering newChatHud_UpdateScrollDownIndicator()
Entering newChatHud_UpdateIndicatorPosition()
Leaving newChatHud_UpdateIndicatorPosition() - return
Leaving newChatHud_UpdateScrollDownIndicator() - return
Leaving NewChatSO::displayLatest() - return
Entering NewChatSO::displayLatest(6096)
Entering newMessageHud::updatePosition(newMessageHud)
Leaving newMessageHud::updatePosition() - return
Entering newChatHud_UpdateScrollDownIndicator()
Entering newChatHud_UpdateIndicatorPosition()
Leaving newChatHud_UpdateIndicatorPosition() - return
Leaving newChatHud_UpdateScrollDownIndicator() - return
Leaving NewChatSO::displayLatest() - return
Entering NewChatSO::displayLatest(6096)
Entering newMessageHud::updatePosition(newMessageHud)
Leaving newMessageHud::updatePosition() - return
Entering newChatHud_UpdateScrollDownIndicator()
Entering newChatHud_UpdateIndicatorPosition()
Leaving newChatHud_UpdateIndicatorPosition() - return
Leaving newChatHud_UpdateScrollDownIndicator() - return
Leaving NewChatSO::displayLatest() - return
Entering NewChatSO::displayLatest(6096)
Entering newMessageHud::updatePosition(newMessageHud)
Leaving newMessageHud::updatePosition() - return
Entering newChatHud_UpdateScrollDownIndicator()
Entering newChatHud_UpdateIndicatorPosition()
Leaving newChatHud_UpdateIndicatorPosition() - return
Leaving newChatHud_UpdateScrollDownIndicator() - return
Leaving NewChatSO::displayLatest() - return
Entering NewChatSO::displayLatest(6096)
Entering newMessageHud::updatePosition(newMessageHud)
Leaving newMessageHud::updatePosition() - return
Entering newChatHud_UpdateScrollDownIndicator()
Entering newChatHud_UpdateIndicatorPosition()
Leaving newChatHud_UpdateIndicatorPosition() - return
Leaving newChatHud_UpdateScrollDownIndicator() - return
Leaving NewChatSO::displayLatest() - return
Entering toggleConsole(1)
Entering [CanvasCursor]GuiCanvas::popDialog(Canvas, ConsoleDlg)
Entering [CanvasCursor]GuiCanvas::checkCursor(Canvas)
Entering cursorOff()
Leaving cursorOff() - return
Entering [CanvasCursor]GuiCanvas::checkTabFocus(Canvas)
Leaving [CanvasCursor]GuiCanvas::checkTabFocus() - return
Leaving [CanvasCursor]GuiCanvas::checkCursor() - return
Leaving [CanvasCursor]GuiCanvas::popDialog() - return
Leaving toggleConsole() - return
Entering NewChatSO::displayLatest(6096)
Entering newMessageHud::updatePosition(newMessageHud)
Leaving newMessageHud::updatePosition() - return
Entering newChatHud_UpdateScrollDownIndicator()
Entering newChatHud_UpdateIndicatorPosition()
Leaving newChatHud_UpdateIndicatorPosition() - return
Leaving newChatHud_UpdateScrollDownIndicator() - return
Leaving NewChatSO::displayLatest() - return
Entering toggleConsole(0)
Leaving toggleConsole() - return 48098
Entering pitch(1)
Entering getMouseAdjustAmount(1)
Leaving getMouseAdjustAmount() - return 0.005
Leaving pitch() - return 0.00375
Entering pitch(1)
Entering getMouseAdjustAmount(1)
Leaving getMouseAdjustAmount() - return 0.005
Leaving pitch() - return 0.00375
Entering escapeMenu::toggle(escapeMenu)
Entering [CanvasCursor]GuiCanvas::pushDialog(Canvas, escapeMenu)
Entering escapeMenu::onWake(4953)
Leaving escapeMenu::onWake() - return 255 75 0 255
Entering [CanvasCursor]GuiCanvas::checkCursor(Canvas)
Entering cursorOn()
Leaving cursorOn() - return
Entering [CanvasCursor]GuiCanvas::checkTabFocus(Canvas)
Leaving [CanvasCursor]GuiCanvas::checkTabFocus() - return
Leaving [CanvasCursor]GuiCanvas::checkCursor() - return
Leaving [CanvasCursor]GuiCanvas::pushDialog() - return
Leaving escapeMenu::toggle() - return
Entering quitGame()
Entering messageBoxYesNo(Quit Game, Quit to Desktop?, doQuitGame();, )
Entering [CanvasCursor]GuiCanvas::pushDialog(Canvas, MessageBoxYesNoDlg)
Entering [CanvasCursor]GuiCanvas::checkCursor(Canvas)
Entering [CanvasCursor]GuiCanvas::checkTabFocus(Canvas)
Leaving [CanvasCursor]GuiCanvas::checkTabFocus() - return
Leaving [CanvasCursor]GuiCanvas::checkCursor() - return
Leaving [CanvasCursor]GuiCanvas::pushDialog() - return
Entering MBSetText(MBYesNoText, MBYesNoFrame, Quit to Desktop?)
Leaving MBSetText() - return
Leaving messageBoxYesNo() - return
Leaving quitGame() - return
Entering MessageCallback(MessageBoxYesNoDlg, doQuitGame();)
Entering [CanvasCursor]GuiCanvas::popDialog(Canvas, MessageBoxYesNoDlg)
Entering MessageBoxYesNoDlg::onSleep(4312)
Leaving MessageBoxYesNoDlg::onSleep() - return
Entering [CanvasCursor]GuiCanvas::checkCursor(Canvas)
Entering [CanvasCursor]GuiCanvas::checkTabFocus(Canvas)
Leaving [CanvasCursor]GuiCanvas::checkTabFocus() - return
Leaving [CanvasCursor]GuiCanvas::checkCursor() - return
Leaving [CanvasCursor]GuiCanvas::popDialog() - return
Entering doQuitGame()
Entering shutDown()
Leaving shutDown() - return 6094
Leaving doQuitGame() - return 6094
Leaving MessageCallback() - return 6094
Entering onExit()
Issuing Disconnect packet.
Entering shutDown()
Leaving shutDown() - return 6094
Exporting server prefs
Exporting client prefs
Exporting client config
Leaving onExit() - return
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...