Author Topic: Server is joinable, but has no ping  (Read 1300 times)

I know this has most likely been addressed before, but I can't find a thread about this when I search. My server is joinable, yet doesn't have a ping (it shows as ---). I'd like to fix this. If anyone has any solutions (other than portforwarding), please comment.

Whose perspective does it show --- from?

Whose perspective does it show --- from?
Atleast 3 or 4 friends of mine say that it shows --- for a ping.

Atleast 3 or 4 friends of mine say that it shows --- for a ping.
I'm going to go ingame to test something. Are you hosting / can you host now?

I'm going to go ingame to test something. Are you hosting / can you host now?
I'm hosting now.

If anyone has any solutions (other than portforwarding), please comment.
Don't think there is a solution without port-forwarding.
Port forwarding a game on your router is telling it to "if it sends a message of this game from the internet, send it to this computer"
If this is not done, a router doesn't know where to send the ping message, so it rejects it.
Blockland is programmed to bombard the router violently with punchpackets so every connected computer get a signal.
This way, people can still join even if it isn't port forwarded.

There is really nothing wrong you can do with port forwarding, it is completely harmless.

Don't think there is a solution without port-forwarding.
Port forwarding a game on your router is telling it to "if it sends a message of this game from the internet, send it to this computer"
If this is not done, a router doesn't know where to send the ping message, so it rejects it.
Blockland is programmed to bombard the router violently with punchpackets so every connected computer get a signal.
This way, people can still join even if it isn't port forwarded.

There is really nothing wrong you can do with port forwarding, it is completely harmless.
I've heard that port forwarding raises the risk of you getting hacked over the internet. Is this true?

I've heard that port forwarding raises the risk of you getting hacked over the internet. Is this true?
No.

I've heard that port forwarding raises the risk of you getting hacked over the internet. Is this true?
No it doesn't.
You open one port on your router out of a gazillion, there is no way for a hacker to know which ports you have opened.
Plus if they did know which port was open, they can only talk to one computer in your network that has to be turned on.
On top of that, the only program listening on that port on your computer would be Blockland.
No other program would even react because it doesn't use that port. (there are some other games sharing that port)
And Blockland is a pretty safe program.

No it doesn't.
You open one port on your router out of a gazillion, there is no way for a hacker to know which ports you have opened.
Plus if they did know which port was open, they can only talk to one computer in your network that has to be turned on.
On top of that, the only program listening on that port on your computer would be Blockland.
No other program would even react because it doesn't use that port. (there are some other games sharing that port)
And Blockland is a pretty safe program.
Alright. Will changing the port I use via BL make my server joinable?