What are those?
Edit:
Just googled by image. Those are called Chuchus.
I'd assume the best way to do this would to be to make a playertype for the model and set the bot hole with the event onBotSpawn > Bot > changeDatablock > LoZ Enemy.
thanks for the idea, i guess since it would be an enemy and not a player like thing it wouldnt really need attack animations and crouch animations, since they moved by hopping i think the best way would to make it would be editing a bunnyhop player type