Author Topic: 3DS Max Brick Alignment + Blender Import  (Read 25689 times)

EDIT: I also hope you aren't using METERS to try to make bricks with.
Change your units to Generic Units:

I was using meters. I tried changing it to generic units, but the units appeared the same so I switched it back. That's definitely my problem, thanks for your help!

You are my hero, thanks a lot!

Can you also explain how we color certain parts of the model in 3Dsmax, i'm talking about the COLOR_255_255_255 part.
I also would like to know how to apply top, side and bottom textures to models.

Can you also explain how we color certain parts of the model in 3Dsmax, i'm talking about the COLOR_255_255_255 part.
I also would like to know how to apply top, side and bottom textures to models.
This would be helpful-
http://forum.blockland.us/index.php?topic=261228.0

Can you also explain how we color certain parts of the model in 3Dsmax, i'm talking about the COLOR_255_255_255 part.
I also would like to know how to apply top, side and bottom textures to models.
For the colors, you can do COLOR_XXX_XXX_XXX_XXX for a RGBA value - just make that the material name. If you leave the fourth set of values empty (eg COLOR_XXX_XXX_XXX), they will default to alpha 255 (completely solid). As for the textures, google UV mapping. The top/bottom textures are a lot easier, but the side textures are a bit more complicated.

Can you also explain how we color certain parts of the model in 3Dsmax, i'm talking about the COLOR_255_255_255 part.
I also would like to know how to apply top, side and bottom textures to models.
Cruxeis explained the color, but you cannot put the brick textures on brick using Badspot's blb converter, you'd have to use something like General's exporter for that.