Author Topic: On Player Jump  (Read 1947 times)

well to clear things up
i want to make sort of a launchpad but for the player to control when to jump
like, in mirrors edge for example
there's a big wall and the character can not normally grab onto it
she gets onto one of those box things and she jumps high enough to clear it

i want to make something like that box.

Hey KitKat, are you wanting this add on to serve a special purpose like just making players jump higher?(because that can be done in a more practical way than an onPlayerJump event). My idea is that, if you're wanting players to jump higher at a certain location, you could have a zone with onPlayerEnterZone, Player, setJumpStrength [ ], and onPlayerLeaveZone, reset the jump strength back to normal


i'll try that.

onplayertouch vce if value <var:pl:jumping > = 1
onvariable true player add velocity #
that'd work for vce


or why not just make zone brick above the pad that sets velocity




i'll try that.
that event isn't real last time i checked, i think hes just giving examples

i'll try that.
setJumpStrength hasn't been made yet. I meant that it would be a more practical event to make than onPlayerJump

and will you release a link?
Of course. I don't remember keeping any ideas from other people to myself.