well to clear things up
i want to make sort of a launchpad but for the player to control when to jump
like, in mirrors edge for example
there's a big wall and the character can not normally grab onto it
she gets onto one of those box things and she jumps high enough to clear it
i want to make something like that box.
Hey KitKat, are you wanting this add on to serve a special purpose like just making players jump higher?(because that can be done in a more practical way than an onPlayerJump event). My idea is that, if you're wanting players to jump higher at a certain location, you could have a zone with onPlayerEnterZone, Player, setJumpStrength [ ], and onPlayerLeaveZone, reset the jump strength back to normal
i'll try that.