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Is this a nice idea?

Yes
5 (26.3%)
No
11 (57.9%)
I don't care
3 (15.8%)
Other (please post)
0 (0%)

Total Members Voted: 19

Author Topic: What does BLF think about a 10 second DM?  (Read 1503 times)

I just want to make some sort of fast paced DM.
Just make a DM using Bushido's quake type pack and fast DM player

Say, thanks for the idea!
EDIT: I'm done with the build and the server is now up at the time of writing.

that doesn't sounds like the build had much effort put into it..

Maybe if it shared a similar concept to the WarioWare games. Each "arena" could be a different scenario or different type of DM minigame. Each minigame could have unique weapons or strategies and only last a short amount of time between 10 seconds or a minute, who knows. You could integrate and combine different concepts like:

  • Underwater
  • Flying/constant falling
  • Melee only [instakill, or sword with multiple hits, duel mod with the special swords, etc]
  • Flamethrowers
  • Gatling guns
  • No weapons except for stationary turrets and maybe a low-damage knife
  • slow speed players with fast weapons VS fast speed players with ridiculously slow weapons [Slow projectile speed or fire rate, not sure]
  • Snipers only
  • Shotguns with a fun kickback
  • Throwing knives that can be picked up
  • pushbrooms/utilizing fall or impact damage
  • [I'm not sure if it's an addon yet but] kills by jumping on other players' heads?
  • Ranged only
  • Surviving on foot VS vehicle driven players for a short period
  • Constant health degradation (poison?)
  • Falling platforms
  • Crumbling arena [Like above]
  • Low gravity
  • No gravity
    • Having to use a weapon that propels you to move around an enclosed arena
  • Impact/Explosion weapons only
  • Slo-Mo
  • Fast-Mo
  • being stationary with snipers, only being able to jump, crouch or stand
  • Horses
  • being on separate platforms across a gap
  • Dodgeball
  • Throwmod
  • being in flying vehicles
  • homing rockets
  • only grenades
  • Parallel vehicles on a track or a short death race
  • Players on separate non-raycasted and transparent or translucent levels/floors of a map, having to fight above or below them, not being able to switch levels/floors. Either teams for each level or free for all
  • Easy to use weapons with a very hard to survive in terrain or arena
  • Hidden traps
  • Visible traps
  • mini players on default maps [Or enclosed areas of default maps]
  • large players on default maps
    • Or on user made maps
  • Large players with basic projectile weapons VS small players with big radius weapons [explosives]
  • Small areas/sections of "Safe Zone" where all other space gradually hurts players

Mix and match all of these or even more [I just used things that are generally common or generic, or existing mods that can be combined in possibly fun ways] if you think of new things. I think it can make for some quick and consistent fast paced fun.
« Last Edit: November 17, 2014, 06:56:49 PM by Sabbin »

there is a distinction between 'fast paced' and 'literally fast'

counter strike is fast paced and counter strike still takes like 2 minute rounds at minimum

having a game that is literally fast without proper provisions is just infuriating because nothing the player does has meaning; the game is moving on faster then the player can enjoy his victories