There was a script made a few months ago that changed the client time scale when a player dies in mid-air. It changed it for the killer and victim.
That's just terrible
I understand victim, they're dead so you can't really forget them over any more, but killer, forget no. Like imagine you're in a huge firefight with people everywhere, then you kill someone, now you're forgeted because your speed is slowed down
It
sounds cool, people who don't know better think "yeah the bullets will be slowed down and you can avoid them easierr" but the reality is
everything is slowed down; your movement speed, allowing other players to catch up to faster, your camera turning speed, so you can't aim as effectively, you don't see bullets coming at you correctly (see my first post in this thread), etc.
Can't we change that and make this happen?
There's no reason it can't happen; the add-on you described is very simple. It just that it's a terrible idea because it doesn't work the way people suggesting it think it does