Author Topic: Guns Octikimbo  (Read 1689 times)

Like guns akimbo, but the guns are circled in an octagon.
First shot starting with the front and ending with the back going in both clock directions.

We must summon Gumba Jonny

You're loving crazy if you think I could do this.
I don't even think there's enough mountpoints for this stuff.

You can only mount 4 images per player so you'd have to do some black magic with mounting invisible players together and the images to them, then relaying the triggers

Why not put two guns in a single image?

rip, everyone who faces someone weilding this

/support

we need this now

Why not put two guns in a single image?
Then you'll have to create a new gun model and spawn the projectiles manually, breaking client sided prediction

Then you'll have to create a new gun model and spawn the projectiles manually, breaking client sided prediction

There is no client-sided prediction for spawning projectiles. The projectiles are just spawned by WeaponImage::onFire, which is triggered using:

className = "WeaponImage";
...
stateScript[...] = "onFire";

or you guys could go the route i assumed guns trikimbo worked in the first place where the guns are all just one model and just has a sequence of states that fires each gun individually

or, in this case, 1 state that just rotates the next gun in the cycle into position

My god, I really want to see this become a thing. XD

do 8 in both hands like a revolver of guns

HEXADECAKIMBO