What if there was a way to have a server for instance, called Blockhead's BlockoWars. In this server, there are four "gamemodes". One could be DM, where it's a free-for-all. Another could be Team DM, where you simply have a TDM. Then you have Zone Control, where two teams fight to hold three zones around the map for 100 points, each zone giving a point every two seconds. So if Team A has all three captured, they get three points every two seconds. If team A has two captured, and Team B has 1 captured, then Team B will get 1 point and Team A gets two points every two seconds. The last gamemode is Manhunt, where there is a flag in the middle of the map, and the teams try to capture it and hold on to it until they get 100 points. The flag gives 1 point every three seconds, and if held long enough, it will increase the combo to two points, and so on to three. The one thing I'm concerned about with this idea is the transition from a gamemode to the next. Would it just be Slayer with circling gamemodes?
So those are the gamemodes, there could be a CTF mode, but that's not something I really thought about.
Next thing I was really wondering about were player classes. There are a lot of weapon packs out there, though it would be neat if one was made for this server.
There would be a Primary and Secondary slot, and a grenade slot.
For primaries, there would be your Assault Rifles, Shotguns, and Sniper Rifles.
For secondaries, there would be pistols and SMG's.
The stats of the guns I have in mind, but those could be decided later. One problem I really have with this system is how the players would select the classes. Would they just spawn in a room and create their own class and deploy into the battlefield? I was thinking more of before the match, for a two minutes, the players could create their own class, which could give them time to inspect the stats of their guns.
Lastly, the builds. I was thinking small compact builds. Nothing really that requires the player to really search for the enemy. It would keep everyone in close proximity so that fighting was common, not like wandering around for a couple of minutes until finding someone. Also, hopefully there would be more then one build to increase the variety.
The couple of problems that this might have were the things that might be client-sided. Here's a list of things that might be hard to do. (IMO)
Radar system where if you shoot it creates noise and highlights you on the enemy radar as a red dot. Not able to see the direction you're facing though.
For Manhunt gamemode, automatically highlights person with the flag on radar.
Ammo counter and full ammo system.
Custom decals or models
Playertypes