Author Topic: .DTS model for One-Shot pistol  (Read 1103 times)

never really got an answer, so I just kept doing what I was doing



honestly, not sure how much I like the top? but I don't have the patience to keep doing stuff with this model
just like the last time I posted a model, here's an fbx and an obj

https://www.dropbox.com/s/d73gecvbib67s5s/gun.FBX?dl=1
https://www.dropbox.com/s/ztb64oykxo6m02q/gun.obj?dl=1

also, settings for the obj. still not sure if it's important but I might as well post it just in case
http://i.imgur.com/hP8uXng.png

alsooo I'm not totally sure if it's suitable for use in blockland right now. the trigger, hammer, and the thing that gets pulled up are all separate objects from the body. so there are like four objects in it rn. and I'm not sure if blockland likes that sorta thing or not cus I've never made a model like this for the game. and I didn't make any spots for like mounting or whatever bc I have no idea how to do that

Could someone get a .DTS model for this or something?

Could someone get a .DTS model for this or something?

Anyone?

No offense to whoever modeled this, but this really is a bit of a sloppy work. The verticals need to cleaned up quite a bit, before they can be exported reliably.

whoever modeled this
come on man, the name's right there

anyway, this is what I told the op about it
Quote
look I'm not trying to be rude or anything, but I said I was done with it
the model's there, you can probably find someone who is capable of making whatever little tweaks it might need and exporting it correctly. I just don't wanna install an outdated version of a program I don't even use in the first place

the vertexes (not "verticals") are probably super weird at the top of the gun. I hated doing that part. the only part I even like at all, at this point, is the hammer part. I feel like I did a pretty good job with that bit. the rest sucks, though. you might even be better off finding someone else to model it from scratch



That's quite messy though.



That's quite messy though.
that's not a vertex thing, it's the edges. and I'm not even sure if it can be prevented. you have to use tris in blockland, and there aren't many naturally triangular faces on it, so it's gonna have to have a lot of extra edges that you can't see. also, the barrel looks like double messy because there's a second layer of barrel in it:
vertices*