Author Topic: Bot Events  (Read 734 times)

I currently need bot events for an upcoming server I am making. List below:


ifBotHealthEquals - Gets the bot's health, so it would be like
Code: [Select]
onBotReachHealth > Bot > ifHealth # # would be as in the line it calls

onBotInjured - If the bot is injured

onBotJump - When the bot jumps

togglejumping - Turns off bot jumping, but when it's supposed to jump, it calls onBotJump


I currently need bot events for an upcoming server I am making. List below:


ifBotHealthEquals - Gets the bot's health, so it would be like
Code: [Select]
onBotReachHealth > Bot > ifHealth # # would be as in the line it calls

onBotInjured - If the bot is injured

onBotJump - When the bot jumps

togglejumping - Turns off bot jumping, but when it's supposed to jump, it calls onBotJump


There is an event to disable bot jumping for V21 AI but, if they can't jump they will crouch constantly which is still annoying, the output is useless if they will just crouch constantly.

There is an event to disable bot jumping for V21 AI but, if they can't jump they will crouch constantly which is still annoying, the output is useless if they will just crouch constantly.
I just mainly need the first one



OnBotInjured already exists(onBotDamaged).

http://forum.blockland.us/index.php?topic=273724.0
I think he means if the bot isn't at maximum health, not if the bot takes damage