This confuses me cause there is another forum person named mcjobless and I have often pondered the relation between these two members.
McJobless is a loving hobo cunt. Always asking me for money. forgeter needs to get a job.
Might be a 'lil off topic, but I've been looking into game design myself as a hobby, and getting advice from people who know their stuff would mean the world to me, any tips for somebody who has no real technical experience in the field of making games?
As for being a game dev; all you really need to do is just start making stuff, and eventually come up with your own unique, wacky ideas. Do some basic tutorials for free engines to learn the early concepts. Choose a speciality and stick with it; programmers and artists are hired frequently and get better paid jobs and better job security, so they're the fields I recommend.
Other recommendations are to read and watch a lot; Jonathan Blow and Extra Credits are incredible sources for good game design information. Down the road I might eventually link some of my articles, which are about recommending and summarising other game design articles which are useful.
But yeah, it's mostly about just playing to your strengths, and spending a couple years practising and understanding how game designers pull off their games. I highly recommend you start by making a lot of clones of other games; start simple with a 2D platformer and then a 2D point-and-click adventure, and then try and remake games like Tetris, VVVVVVV, Ratchet & Clank and Fruit Ninja, since all this games have very interesting and complex logic, and the developers used some very interesting tricks in order to make the games work (for example, in Fruit Ninja the collision spheres for fruit are larger than the fruit, and the collision spheres for bombs are smaller than the bombs, so it affects the way the player feels about playing the game).