Author Topic: Me!Me!Me Gun [Need CODER!]  (Read 7019 times)



bump, got the model, thanks to jinkazma903!

It'll take me a bit to get the projectile right, but I can code it if you want. Also I'd like to know if the model has the crosshairs as nodes to actually switch between them, as well as the first person model.

wat?
What does qi have to do with the lazyness of a person?

You're in QI and are resembling the laziness of the clan?

Bump, haven't found coders yet. PM me for the model so you can code if ya can

Bump, haven't found coders yet. PM me for the model so you can code if ya can
Or you could just post a link to the model anyway.

Bump, haven't found coders yet. PM me for the model so you can code if ya can
It'll take me a bit to get the projectile right, but I can code it if you want. Also I'd like to know if the model has the crosshairs as nodes to actually switch between them, as well as the first person model.



Thought it said "Meme Gun" and was excited.

Yeah I asked a friend to either re-model it or drop the face count on the current model, due to the fact that it was made horridly and so high poly, so we're just waiting on getting a Blockland-friendly model.

Yeah I asked a friend to either re-model it or drop the face count on the current model, due to the fact that it was made horridly and so high poly, so we're just waiting on getting a Blockland-friendly model.
has it been done yet? I still need a coder aswell.

That looks ridiculously high poly. It's animation-level quality, not game-level quality.
Technically it looks Blockland-fitting though... But the other issue is that, at least by the looks of it, it looks like he used a ton of ngons, which Blockland doesn't support of any kind.

That looks ridiculously high poly. It's animation-level quality, not game-level quality.
Technically it looks Blockland-fitting though... But the other issue is that, at least by the looks of it, it looks like he used a ton of ngons, which Blockland doesn't support of any kind.
Well, it wasn't made for a game, so...