we're gonna need to have bots in the forest area simply not spawn somehow until the players get there to save on events
The chimera teleport system sends the information of how many players have sat down to a brick that carries out the events. All on botspawn events in the forest will be toggled on via relay from the chimera brick, this also elimantes the minigamereset events over there since the minigame does not reset the bots the players going to the forest will. Make it in the chimera brick that on variable true all the botspawns have a relay fired to them, on bot death have the events disabled to what they were before the players entered the forest.
This system of where entering an area spawns the bots, will eliminate the use of minigame reset events and also make it so all those botspawn events are feasible with them not all spawning at once.